| ffboy006 vs Kazuya | 420–321 | 56.68% |
| ffboy006 vs Jin | 338–364 | 48.15% |
| ffboy006 vs Bryan | 299–285 | 51.20% |
| ffboy006 vs King | 281–295 | 48.78% |
| ffboy006 vs Reina | 277–290 | 48.85% |
| ffboy006 vs Dragunov | 239–287–1 | 45.44% |
| ffboy006 vs Paul | 192–282 | 40.51% |
| ffboy006 vs Hwoarang | 199–223 | 47.16% |
| ffboy006 vs Lili | 209–185 | 53.05% |
| ffboy006 vs Law | 170–218 | 43.81% |
| ffboy006 vs Steve | 181–191 | 48.66% |
| ffboy006 vs Asuka | 175–165 | 51.47% |
| ffboy006 vs Heihachi | 152–162 | 48.41% |
| ffboy006 vs Victor | 123–161 | 43.31% |
| ffboy006 vs Jun | 146–131 | 52.71% |
| ffboy006 vs Devil Jin | 121–138 | 46.72% |
| ffboy006 vs Lars | 116–139 | 45.49% |
| ffboy006 vs Azucena | 109–137 | 44.31% |
| ffboy006 vs Yoshimitsu | 114–128 | 47.11% |
| ffboy006 vs Feng | 98–141 | 41.00% |
| ffboy006 vs Lidia | 99–127 | 43.81% |
| ffboy006 vs Clive | 84–141 | 37.33% |
| ffboy006 vs Nina | 102–122 | 45.54% |
| ffboy006 vs Xiaoyu | 113–94 | 54.59% |
| ffboy006 vs Alisa | 94–111 | 45.85% |
| ffboy006 vs Eddy | 88–106 | 45.36% |
| ffboy006 vs Lee | 80–103 | 43.72% |
| ffboy006 vs Claudio | 83–94 | 46.89% |
| ffboy006 vs Leroy | 90–79 | 53.25% |
| ffboy006 vs Leo | 67–95 | 41.36% |
| ffboy006 vs Raven | 49–76 | 39.20% |
| ffboy006 vs Jack-8 | 56–67 | 45.53% |
| ffboy006 vs Zafina | 69–54 | 56.10% |
| ffboy006 vs Anna | 48–57 | 45.71% |
| ffboy006 vs Fahkumram | 48–57 | 45.71% |
| ffboy006 vs Kuma | 48–50 | 48.98% |
| ffboy006 vs Shaheen | 32–60 | 34.78% |
| ffboy006 vs Armor King | 36–46 | 43.90% |
| ffboy006 vs Panda | 25–29 | 46.30% |
| ffboy006 vs Miary Zo | 16–30 | 34.78% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.