쇠파이프_IRON STICK vs Hwoarang | 222–130 | 63.07% |
쇠파이프_IRON STICK vs Dragunov | 179–151 | 54.24% |
쇠파이프_IRON STICK vs Kazuya | 163–138 | 54.15% |
쇠파이프_IRON STICK vs Steve | 137–157 | 46.60% |
쇠파이프_IRON STICK vs Bryan | 135–117 | 53.57% |
쇠파이프_IRON STICK vs Jack-8 | 116–110 | 51.33% |
쇠파이프_IRON STICK vs Jin | 118–106 | 52.68% |
쇠파이프_IRON STICK vs Victor | 121–90–1 | 57.35% |
쇠파이프_IRON STICK vs Asuka | 104–92 | 53.06% |
쇠파이프_IRON STICK vs Yoshimitsu | 108–85 | 55.96% |
쇠파이프_IRON STICK vs Feng | 96–89 | 51.89% |
쇠파이프_IRON STICK vs Lars | 107–76 | 58.47% |
쇠파이프_IRON STICK vs King | 111–61 | 64.53% |
쇠파이프_IRON STICK vs Paul | 86–79 | 52.12% |
쇠파이프_IRON STICK vs Devil Jin | 101–64 | 61.21% |
쇠파이프_IRON STICK vs Alisa | 70–78 | 47.30% |
쇠파이프_IRON STICK vs Law | 86–56 | 60.56% |
쇠파이프_IRON STICK vs Reina | 64–75 | 46.04% |
쇠파이프_IRON STICK vs Azucena | 74–60 | 55.22% |
쇠파이프_IRON STICK vs Lili | 72–61 | 54.14% |
쇠파이프_IRON STICK vs Leroy | 72–56 | 56.25% |
쇠파이프_IRON STICK vs Jun | 77–50 | 60.63% |
쇠파이프_IRON STICK vs Heihachi | 67–58 | 53.60% |
쇠파이프_IRON STICK vs Nina | 69–55 | 55.65% |
쇠파이프_IRON STICK vs Lee | 57–67 | 45.97% |
쇠파이프_IRON STICK vs Shaheen | 61–56 | 52.14% |
쇠파이프_IRON STICK vs Xiaoyu | 59–56 | 51.30% |
쇠파이프_IRON STICK vs Claudio | 61–46–1 | 57.01% |
쇠파이프_IRON STICK vs Clive | 43–65 | 39.81% |
쇠파이프_IRON STICK vs Zafina | 40–61 | 39.60% |
쇠파이프_IRON STICK vs Kuma | 56–43 | 56.57% |
쇠파이프_IRON STICK vs Raven | 53–41 | 56.38% |
쇠파이프_IRON STICK vs Lidia | 47–37 | 55.95% |
쇠파이프_IRON STICK vs Eddy | 39–41 | 48.75% |
쇠파이프_IRON STICK vs Leo | 40–38 | 51.28% |
쇠파이프_IRON STICK vs Panda | 15–20 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.