| EijiArmor vs Jin | 27–10 | 72.97% |
| EijiArmor vs King | 19–10 | 65.52% |
| EijiArmor vs Law | 20–5 | 80.00% |
| EijiArmor vs Reina | 16–6 | 72.73% |
| EijiArmor vs Steve | 19–2 | 90.48% |
| EijiArmor vs Alisa | 13–7 | 65.00% |
| EijiArmor vs Kazuya | 14–5 | 73.68% |
| EijiArmor vs Bryan | 9–9 | 50.00% |
| EijiArmor vs Lili | 10–8 | 55.56% |
| EijiArmor vs Nina | 15–3 | 83.33% |
| EijiArmor vs Eddy | 6–12 | 33.33% |
| EijiArmor vs Hwoarang | 12–5 | 70.59% |
| EijiArmor vs Paul | 11–4 | 73.33% |
| EijiArmor vs Yoshimitsu | 9–6 | 60.00% |
| EijiArmor vs Armor King | 13–1 | 92.86% |
| EijiArmor vs Dragunov | 10–2 | 83.33% |
| EijiArmor vs Xiaoyu | 3–7 | 30.00% |
| EijiArmor vs Devil Jin | 4–6 | 40.00% |
| EijiArmor vs Leo | 7–3 | 70.00% |
| EijiArmor vs Heihachi | 6–4 | 60.00% |
| EijiArmor vs Claudio | 7–2 | 77.78% |
| EijiArmor vs Raven | 5–4 | 55.56% |
| EijiArmor vs Shaheen | 4–4 | 50.00% |
| EijiArmor vs Lee | 5–2 | 71.43% |
| EijiArmor vs Jack-8 | 5–1 | 83.33% |
| EijiArmor vs Asuka | 5–1 | 83.33% |
| EijiArmor vs Azucena | 4–2 | 66.67% |
| EijiArmor vs Lidia | 4–2 | 66.67% |
| EijiArmor vs Feng | 3–2 | 60.00% |
| EijiArmor vs Jun | 3–2 | 60.00% |
| EijiArmor vs Victor | 2–3 | 40.00% |
| EijiArmor vs Kuma | 2–2 | 50.00% |
| EijiArmor vs Leroy | 2–2 | 50.00% |
| EijiArmor vs Lars | 2–1 | 66.67% |
| EijiArmor vs Panda | 0–3 | 0.00% |
| EijiArmor vs Zafina | 1–2 | 33.33% |
| EijiArmor vs Anna | 0–3 | 0.00% |
| EijiArmor vs Clive | 1–1 | 50.00% |
| EijiArmor vs Fahkumram | 2–0 | 100.00% |
| EijiArmor vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.