| Godeungeo vs Kazuya | 384–289 | 57.06% |
| Godeungeo vs Hwoarang | 284–326 | 46.56% |
| Godeungeo vs Bryan | 249–342 | 42.13% |
| Godeungeo vs Dragunov | 259–287 | 47.44% |
| Godeungeo vs Jin | 248–253 | 49.50% |
| Godeungeo vs King | 241–256 | 48.49% |
| Godeungeo vs Paul | 214–265 | 44.68% |
| Godeungeo vs Reina | 233–230 | 50.32% |
| Godeungeo vs Law | 209–237–1 | 46.86% |
| Godeungeo vs Steve | 205–217 | 48.58% |
| Godeungeo vs Asuka | 201–186 | 51.94% |
| Godeungeo vs Armor King | 139–187 | 42.64% |
| Godeungeo vs Yoshimitsu | 161–163 | 49.69% |
| Godeungeo vs Lili | 121–178 | 40.47% |
| Godeungeo vs Jun | 147–144 | 50.52% |
| Godeungeo vs Heihachi | 134–151 | 47.02% |
| Godeungeo vs Clive | 117–152 | 43.49% |
| Godeungeo vs Xiaoyu | 116–131 | 46.96% |
| Godeungeo vs Lars | 116–130 | 47.15% |
| Godeungeo vs Nina | 104–137 | 43.15% |
| Godeungeo vs Fahkumram | 104–135 | 43.51% |
| Godeungeo vs Devil Jin | 109–125 | 46.58% |
| Godeungeo vs Victor | 110–120 | 47.83% |
| Godeungeo vs Azucena | 130–98 | 57.02% |
| Godeungeo vs Claudio | 89–136 | 39.56% |
| Godeungeo vs Jack-8 | 116–100 | 53.70% |
| Godeungeo vs Anna | 89–116 | 43.41% |
| Godeungeo vs Feng | 83–105 | 44.15% |
| Godeungeo vs Lidia | 89–98 | 47.59% |
| Godeungeo vs Leroy | 93–93 | 50.00% |
| Godeungeo vs Alisa | 76–107 | 41.53% |
| Godeungeo vs Lee | 55–119 | 31.61% |
| Godeungeo vs Eddy | 61–75 | 44.85% |
| Godeungeo vs Leo | 68–53 | 56.20% |
| Godeungeo vs Shaheen | 56–62 | 47.46% |
| Godeungeo vs Raven | 45–58 | 43.69% |
| Godeungeo vs Miary Zo | 36–51 | 41.38% |
| Godeungeo vs Zafina | 36–46 | 43.90% |
| Godeungeo vs Kuma | 38–42 | 47.50% |
| Godeungeo vs Panda | 22–23 | 48.89% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.