| Leegod 再也没有打破过 vs Kazuya | 100–72 | 58.14% |
| Leegod 再也没有打破过 vs Bryan | 81–76 | 51.59% |
| Leegod 再也没有打破过 vs Heihachi | 61–76 | 44.53% |
| Leegod 再也没有打破过 vs Jin | 47–71 | 39.83% |
| Leegod 再也没有打破过 vs Reina | 57–52 | 52.29% |
| Leegod 再也没有打破过 vs Hwoarang | 45–58 | 43.69% |
| Leegod 再也没有打破过 vs King | 40–59 | 40.40% |
| Leegod 再也没有打破过 vs Steve | 38–56 | 40.43% |
| Leegod 再也没有打破过 vs Dragunov | 48–41 | 53.93% |
| Leegod 再也没有打破过 vs Paul | 37–47 | 44.05% |
| Leegod 再也没有打破过 vs Yoshimitsu | 36–47 | 43.37% |
| Leegod 再也没有打破过 vs Law | 25–42 | 37.31% |
| Leegod 再也没有打破过 vs Lili | 31–30 | 50.82% |
| Leegod 再也没有打破过 vs Eddy | 21–37 | 36.21% |
| Leegod 再也没有打破过 vs Jun | 29–26 | 52.73% |
| Leegod 再也没有打破过 vs Lars | 22–32 | 40.74% |
| Leegod 再也没有打破过 vs Victor | 30–20 | 60.00% |
| Leegod 再也没有打破过 vs Xiaoyu | 22–21 | 51.16% |
| Leegod 再也没有打破过 vs Leo | 22–20 | 52.38% |
| Leegod 再也没有打破过 vs Asuka | 14–27 | 34.15% |
| Leegod 再也没有打破过 vs Devil Jin | 16–23 | 41.03% |
| Leegod 再也没有打破过 vs Lee | 14–22 | 38.89% |
| Leegod 再也没有打破过 vs Azucena | 16–20 | 44.44% |
| Leegod 再也没有打破过 vs Nina | 14–20 | 41.18% |
| Leegod 再也没有打破过 vs Feng | 13–17 | 43.33% |
| Leegod 再也没有打破过 vs Alisa | 16–14 | 53.33% |
| Leegod 再也没有打破过 vs Jack-8 | 13–14 | 48.15% |
| Leegod 再也没有打破过 vs Raven | 11–14 | 44.00% |
| Leegod 再也没有打破过 vs Kuma | 9–13 | 40.91% |
| Leegod 再也没有打破过 vs Shaheen | 12–9 | 57.14% |
| Leegod 再也没有打破过 vs Lidia | 10–10 | 50.00% |
| Leegod 再也没有打破过 vs Claudio | 4–15 | 21.05% |
| Leegod 再也没有打破过 vs Leroy | 8–9 | 47.06% |
| Leegod 再也没有打破过 vs Zafina | 4–12 | 25.00% |
| Leegod 再也没有打破过 vs Fahkumram | 7–7 | 50.00% |
| Leegod 再也没有打破过 vs Panda | 5–6 | 45.45% |
| Leegod 再也没有打破过 vs Armor King | 7–1 | 87.50% |
| Leegod 再也没有打破过 vs Clive | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.