| MONEYSHOT vs King | 303–433 | 41.17% |
| MONEYSHOT vs Kazuya | 241–316 | 43.27% |
| MONEYSHOT vs Jin | 225–310 | 42.06% |
| MONEYSHOT vs Bryan | 229–256 | 47.22% |
| MONEYSHOT vs Law | 146–330 | 30.67% |
| MONEYSHOT vs Reina | 244–207 | 54.10% |
| MONEYSHOT vs Hwoarang | 166–265 | 38.52% |
| MONEYSHOT vs Steve | 178–237 | 42.89% |
| MONEYSHOT vs Dragunov | 158–224 | 41.36% |
| MONEYSHOT vs Yoshimitsu | 155–144 | 51.84% |
| MONEYSHOT vs Eddy | 115–184 | 38.46% |
| MONEYSHOT vs Lili | 133–160 | 45.39% |
| MONEYSHOT vs Victor | 115–167 | 40.78% |
| MONEYSHOT vs Jun | 119–152 | 43.91% |
| MONEYSHOT vs Lee | 110–151 | 42.15% |
| MONEYSHOT vs Paul | 103–153 | 40.23% |
| MONEYSHOT vs Heihachi | 88–159 | 35.63% |
| MONEYSHOT vs Azucena | 109–134 | 44.86% |
| MONEYSHOT vs Xiaoyu | 93–133 | 41.15% |
| MONEYSHOT vs Asuka | 102–119 | 46.15% |
| MONEYSHOT vs Lars | 91–122 | 42.72% |
| MONEYSHOT vs Fahkumram | 81–120 | 40.30% |
| MONEYSHOT vs Feng | 79–114 | 40.93% |
| MONEYSHOT vs Leo | 85–106 | 44.50% |
| MONEYSHOT vs Nina | 77–109 | 41.40% |
| MONEYSHOT vs Raven | 67–95 | 41.36% |
| MONEYSHOT vs Devil Jin | 50–97 | 34.01% |
| MONEYSHOT vs Jack-8 | 58–82 | 41.43% |
| MONEYSHOT vs Lidia | 57–79 | 41.91% |
| MONEYSHOT vs Clive | 45–80 | 36.00% |
| MONEYSHOT vs Alisa | 37–78 | 32.17% |
| MONEYSHOT vs Leroy | 41–66 | 38.32% |
| MONEYSHOT vs Kuma | 45–61 | 42.45% |
| MONEYSHOT vs Anna | 44–62 | 41.51% |
| MONEYSHOT vs Armor King | 39–60 | 39.39% |
| MONEYSHOT vs Claudio | 37–58 | 38.95% |
| MONEYSHOT vs Miary Zo | 30–53 | 36.14% |
| MONEYSHOT vs Zafina | 24–34 | 41.38% |
| MONEYSHOT vs Shaheen | 22–29 | 43.14% |
| MONEYSHOT vs Panda | 14–20 | 41.18% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.