| NemesisPrime vs Hwoarang | 75–28 | 72.82% |
| NemesisPrime vs Jin | 68–30 | 69.39% |
| NemesisPrime vs King | 61–32 | 65.59% |
| NemesisPrime vs Kazuya | 66–27 | 70.97% |
| NemesisPrime vs Law | 61–25 | 70.93% |
| NemesisPrime vs Steve | 49–26 | 65.33% |
| NemesisPrime vs Lee | 50–24 | 67.57% |
| NemesisPrime vs Reina | 35–30 | 53.85% |
| NemesisPrime vs Dragunov | 35–22 | 61.40% |
| NemesisPrime vs Bryan | 42–14 | 75.00% |
| NemesisPrime vs Feng | 36–15 | 70.59% |
| NemesisPrime vs Clive | 27–23 | 54.00% |
| NemesisPrime vs Asuka | 37–12 | 75.51% |
| NemesisPrime vs Lars | 35–13 | 72.92% |
| NemesisPrime vs Eddy | 29–16 | 64.44% |
| NemesisPrime vs Lili | 27–17 | 61.36% |
| NemesisPrime vs Yoshimitsu | 31–11 | 73.81% |
| NemesisPrime vs Azucena | 24–18 | 57.14% |
| NemesisPrime vs Paul | 24–16 | 60.00% |
| NemesisPrime vs Raven | 27–11 | 71.05% |
| NemesisPrime vs Jun | 28–9 | 75.68% |
| NemesisPrime vs Xiaoyu | 20–13 | 60.61% |
| NemesisPrime vs Victor | 17–14 | 54.84% |
| NemesisPrime vs Nina | 15–14 | 51.72% |
| NemesisPrime vs Leo | 20–7 | 74.07% |
| NemesisPrime vs Lidia | 17–9 | 65.38% |
| NemesisPrime vs Claudio | 10–14 | 41.67% |
| NemesisPrime vs Devil Jin | 16–7 | 69.57% |
| NemesisPrime vs Heihachi | 13–10 | 56.52% |
| NemesisPrime vs Zafina | 14–6 | 70.00% |
| NemesisPrime vs Alisa | 13–6 | 68.42% |
| NemesisPrime vs Leroy | 13–6 | 68.42% |
| NemesisPrime vs Miary Zo | 10–8 | 55.56% |
| NemesisPrime vs Jack-8 | 11–5 | 68.75% |
| NemesisPrime vs Kuma | 8–8 | 50.00% |
| NemesisPrime vs Shaheen | 11–4 | 73.33% |
| NemesisPrime vs Armor King | 10–5 | 66.67% |
| NemesisPrime vs Anna | 5–4 | 55.56% |
| NemesisPrime vs Fahkumram | 5–4 | 55.56% |
| NemesisPrime vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.