| Perfect-Law God vs Dragunov | 32–22 | 59.26% |
| Perfect-Law God vs Jin | 23–27 | 46.00% |
| Perfect-Law God vs King | 17–16 | 51.52% |
| Perfect-Law God vs Bryan | 20–13 | 60.61% |
| Perfect-Law God vs Alisa | 18–15 | 54.55% |
| Perfect-Law God vs Hwoarang | 16–15 | 51.61% |
| Perfect-Law God vs Kazuya | 23–8 | 74.19% |
| Perfect-Law God vs Asuka | 18–8 | 69.23% |
| Perfect-Law God vs Victor | 13–13 | 50.00% |
| Perfect-Law God vs Feng | 10–15 | 40.00% |
| Perfect-Law God vs Kuma | 14–11 | 56.00% |
| Perfect-Law God vs Paul | 13–11 | 54.17% |
| Perfect-Law God vs Steve | 15–9 | 62.50% |
| Perfect-Law God vs Yoshimitsu | 10–11 | 47.62% |
| Perfect-Law God vs Reina | 11–9 | 55.00% |
| Perfect-Law God vs Jack-8 | 13–6 | 68.42% |
| Perfect-Law God vs Azucena | 12–7 | 63.16% |
| Perfect-Law God vs Xiaoyu | 9–9 | 50.00% |
| Perfect-Law God vs Law | 10–6 | 62.50% |
| Perfect-Law God vs Devil Jin | 10–6 | 62.50% |
| Perfect-Law God vs Nina | 9–7 | 56.25% |
| Perfect-Law God vs Lars | 10–4 | 71.43% |
| Perfect-Law God vs Leo | 8–3 | 72.73% |
| Perfect-Law God vs Claudio | 8–3 | 72.73% |
| Perfect-Law God vs Panda | 6–4 | 60.00% |
| Perfect-Law God vs Raven | 6–4 | 60.00% |
| Perfect-Law God vs Shaheen | 5–4 | 55.56% |
| Perfect-Law God vs Lee | 6–3 | 66.67% |
| Perfect-Law God vs Leroy | 5–4 | 55.56% |
| Perfect-Law God vs Jun | 9–0 | 100.00% |
| Perfect-Law God vs Lili | 6–1 | 85.71% |
| Perfect-Law God vs Eddy | 4–2 | 66.67% |
| Perfect-Law God vs Heihachi | 4–2 | 66.67% |
| Perfect-Law God vs Fahkumram | 4–1 | 80.00% |
| Perfect-Law God vs Armor King | 4–0 | 100.00% |
| Perfect-Law God vs Lidia | 0–3 | 0.00% |
| Perfect-Law God vs Zafina | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.