| LilGibble vs Kazuya | 94–98 | 48.96% |
| LilGibble vs King | 89–98 | 47.59% |
| LilGibble vs Jin | 89–92 | 49.17% |
| LilGibble vs Reina | 72–62 | 53.73% |
| LilGibble vs Steve | 66–58 | 53.23% |
| LilGibble vs Bryan | 71–50 | 58.68% |
| LilGibble vs Hwoarang | 57–53 | 51.82% |
| LilGibble vs Clive | 56–52 | 51.85% |
| LilGibble vs Law | 43–58 | 42.57% |
| LilGibble vs Lili | 48–42 | 53.33% |
| LilGibble vs Lee | 46–43 | 51.69% |
| LilGibble vs Armor King | 42–45 | 48.28% |
| LilGibble vs Dragunov | 46–39 | 54.12% |
| LilGibble vs Jun | 40–43 | 48.19% |
| LilGibble vs Yoshimitsu | 49–33 | 59.76% |
| LilGibble vs Heihachi | 38–41 | 48.10% |
| LilGibble vs Lars | 40–37 | 51.95% |
| LilGibble vs Eddy | 33–42 | 44.00% |
| LilGibble vs Azucena | 29–45 | 39.19% |
| LilGibble vs Lidia | 37–36 | 50.68% |
| LilGibble vs Victor | 27–39 | 40.91% |
| LilGibble vs Paul | 22–43 | 33.85% |
| LilGibble vs Nina | 29–32 | 47.54% |
| LilGibble vs Feng | 37–23 | 61.67% |
| LilGibble vs Asuka | 33–26 | 55.93% |
| LilGibble vs Xiaoyu | 35–20 | 63.64% |
| LilGibble vs Fahkumram | 32–16 | 66.67% |
| LilGibble vs Jack-8 | 23–24 | 48.94% |
| LilGibble vs Devil Jin | 20–23 | 46.51% |
| LilGibble vs Leroy | 19–21 | 47.50% |
| LilGibble vs Leo | 20–19 | 51.28% |
| LilGibble vs Alisa | 9–22 | 29.03% |
| LilGibble vs Kuma | 11–19 | 36.67% |
| LilGibble vs Zafina | 13–11 | 54.17% |
| LilGibble vs Raven | 12–12 | 50.00% |
| LilGibble vs Anna | 11–13 | 45.83% |
| LilGibble vs Claudio | 8–13 | 38.10% |
| LilGibble vs Miary Zo | 11–7 | 61.11% |
| LilGibble vs Shaheen | 8–7 | 53.33% |
| LilGibble vs Panda | 5–7 | 41.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.