| Mesh.roll vs Kazuya | 156–118 | 56.93% |
| Mesh.roll vs Bryan | 118–66 | 64.13% |
| Mesh.roll vs Jin | 85–77 | 52.47% |
| Mesh.roll vs King | 85–59 | 59.03% |
| Mesh.roll vs Dragunov | 69–58 | 54.33% |
| Mesh.roll vs Hwoarang | 51–74 | 40.80% |
| Mesh.roll vs Steve | 66–54 | 55.00% |
| Mesh.roll vs Law | 56–57 | 49.56% |
| Mesh.roll vs Heihachi | 55–38 | 59.14% |
| Mesh.roll vs Paul | 41–44 | 48.24% |
| Mesh.roll vs Devil Jin | 46–37 | 55.42% |
| Mesh.roll vs Lee | 44–37 | 54.32% |
| Mesh.roll vs Reina | 40–39 | 50.63% |
| Mesh.roll vs Lili | 37–37 | 50.00% |
| Mesh.roll vs Yoshimitsu | 38–32 | 54.29% |
| Mesh.roll vs Armor King | 33–23 | 58.93% |
| Mesh.roll vs Alisa | 25–28 | 47.17% |
| Mesh.roll vs Lars | 31–20 | 60.78% |
| Mesh.roll vs Nina | 26–25 | 50.98% |
| Mesh.roll vs Eddy | 23–18 | 56.10% |
| Mesh.roll vs Jun | 25–15 | 62.50% |
| Mesh.roll vs Jack-8 | 14–24 | 36.84% |
| Mesh.roll vs Azucena | 21–15 | 58.33% |
| Mesh.roll vs Asuka | 16–19 | 45.71% |
| Mesh.roll vs Feng | 20–14 | 58.82% |
| Mesh.roll vs Lidia | 16–17 | 48.48% |
| Mesh.roll vs Anna | 11–13 | 45.83% |
| Mesh.roll vs Claudio | 9–14 | 39.13% |
| Mesh.roll vs Victor | 8–15 | 34.78% |
| Mesh.roll vs Leo | 13–8 | 61.90% |
| Mesh.roll vs Kuma | 9–12 | 42.86% |
| Mesh.roll vs Leroy | 4–16 | 20.00% |
| Mesh.roll vs Fahkumram | 8–7 | 53.33% |
| Mesh.roll vs Raven | 9–5 | 64.29% |
| Mesh.roll vs Shaheen | 4–9 | 30.77% |
| Mesh.roll vs Xiaoyu | 5–4 | 55.56% |
| Mesh.roll vs Zafina | 5–4 | 55.56% |
| Mesh.roll vs Clive | 5–3 | 62.50% |
| Mesh.roll vs Miary Zo | 0–3 | 0.00% |
| Mesh.roll vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.