| proxybypass vs King | 49–41 | 54.44% |
| proxybypass vs Jin | 41–49 | 45.56% |
| proxybypass vs Kazuya | 33–40 | 45.21% |
| proxybypass vs Steve | 27–34 | 44.26% |
| proxybypass vs Reina | 17–41 | 29.31% |
| proxybypass vs Bryan | 21–31 | 40.38% |
| proxybypass vs Eddy | 29–22 | 56.86% |
| proxybypass vs Asuka | 22–24 | 47.83% |
| proxybypass vs Dragunov | 12–33 | 26.67% |
| proxybypass vs Hwoarang | 10–30 | 25.00% |
| proxybypass vs Azucena | 18–22 | 45.00% |
| proxybypass vs Law | 18–19 | 48.65% |
| proxybypass vs Victor | 17–19 | 47.22% |
| proxybypass vs Armor King | 15–21 | 41.67% |
| proxybypass vs Yoshimitsu | 18–14 | 56.25% |
| proxybypass vs Paul | 11–19 | 36.67% |
| proxybypass vs Feng | 16–14 | 53.33% |
| proxybypass vs Lidia | 17–12 | 58.62% |
| proxybypass vs Lili | 13–15 | 46.43% |
| proxybypass vs Lars | 9–19 | 32.14% |
| proxybypass vs Jun | 11–16 | 40.74% |
| proxybypass vs Heihachi | 13–13 | 50.00% |
| proxybypass vs Xiaoyu | 10–15 | 40.00% |
| proxybypass vs Alisa | 14–11 | 56.00% |
| proxybypass vs Leo | 8–12 | 40.00% |
| proxybypass vs Nina | 5–15 | 25.00% |
| proxybypass vs Lee | 8–11 | 42.11% |
| proxybypass vs Leroy | 11–8 | 57.89% |
| proxybypass vs Clive | 6–8 | 42.86% |
| proxybypass vs Raven | 8–5 | 61.54% |
| proxybypass vs Claudio | 4–7 | 36.36% |
| proxybypass vs Shaheen | 6–4 | 60.00% |
| proxybypass vs Zafina | 7–3 | 70.00% |
| proxybypass vs Jack-8 | 5–3 | 62.50% |
| proxybypass vs Devil Jin | 2–6 | 25.00% |
| proxybypass vs Kuma | 2–5 | 28.57% |
| proxybypass vs Panda | 2–3 | 40.00% |
| proxybypass vs Anna | 2–3 | 40.00% |
| proxybypass vs Miary Zo | 2–3 | 40.00% |
| proxybypass vs Fahkumram | 0–3 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.