| MishimaM4IN vs Jin | 132–131 | 50.19% |
| MishimaM4IN vs Kazuya | 111–119 | 48.26% |
| MishimaM4IN vs King | 102–102 | 50.00% |
| MishimaM4IN vs Bryan | 73–101 | 41.95% |
| MishimaM4IN vs Heihachi | 56–118 | 32.18% |
| MishimaM4IN vs Reina | 74–79 | 48.37% |
| MishimaM4IN vs Steve | 61–76 | 44.53% |
| MishimaM4IN vs Lidia | 63–68 | 48.09% |
| MishimaM4IN vs Law | 61–64 | 48.80% |
| MishimaM4IN vs Hwoarang | 66–50 | 56.90% |
| MishimaM4IN vs Dragunov | 49–65 | 42.98% |
| MishimaM4IN vs Yoshimitsu | 44–67 | 39.64% |
| MishimaM4IN vs Jun | 38–67 | 36.19% |
| MishimaM4IN vs Paul | 39–56 | 41.05% |
| MishimaM4IN vs Azucena | 31–51 | 37.80% |
| MishimaM4IN vs Lili | 28–52 | 35.00% |
| MishimaM4IN vs Lars | 40–37 | 51.95% |
| MishimaM4IN vs Nina | 34–41 | 45.33% |
| MishimaM4IN vs Asuka | 30–44 | 40.54% |
| MishimaM4IN vs Eddy | 18–54 | 25.00% |
| MishimaM4IN vs Victor | 34–34 | 50.00% |
| MishimaM4IN vs Lee | 28–39 | 41.79% |
| MishimaM4IN vs Devil Jin | 26–40 | 39.39% |
| MishimaM4IN vs Xiaoyu | 19–38 | 33.33% |
| MishimaM4IN vs Leo | 30–27 | 52.63% |
| MishimaM4IN vs Fahkumram | 24–32 | 42.86% |
| MishimaM4IN vs Feng | 14–41 | 25.45% |
| MishimaM4IN vs Jack-8 | 20–26 | 43.48% |
| MishimaM4IN vs Alisa | 13–33 | 28.26% |
| MishimaM4IN vs Raven | 11–31 | 26.19% |
| MishimaM4IN vs Shaheen | 13–23 | 36.11% |
| MishimaM4IN vs Zafina | 14–22 | 38.89% |
| MishimaM4IN vs Clive | 10–24 | 29.41% |
| MishimaM4IN vs Claudio | 4–29 | 12.12% |
| MishimaM4IN vs Leroy | 10–23 | 30.30% |
| MishimaM4IN vs Kuma | 7–24 | 22.58% |
| MishimaM4IN vs Miary Zo | 8–19 | 29.63% |
| MishimaM4IN vs Anna | 8–14 | 36.36% |
| MishimaM4IN vs Armor King | 9–5 | 64.29% |
| MishimaM4IN vs Panda | 3–4 | 42.86% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.