| False Ogre vs Kazuya | 611–525 | 53.79% |
| False Ogre vs Bryan | 489–588 | 45.40% |
| False Ogre vs King | 533–524 | 50.43% |
| False Ogre vs Jin | 461–582 | 44.20% |
| False Ogre vs Hwoarang | 432–494 | 46.65% |
| False Ogre vs Steve | 451–457 | 49.67% |
| False Ogre vs Law | 404–421 | 48.97% |
| False Ogre vs Reina | 416–387 | 51.81% |
| False Ogre vs Yoshimitsu | 342–315 | 52.05% |
| False Ogre vs Paul | 305–346 | 46.85% |
| False Ogre vs Lili | 320–329 | 49.31% |
| False Ogre vs Lee | 303–340 | 47.12% |
| False Ogre vs Dragunov | 278–310 | 47.28% |
| False Ogre vs Lars | 272–297 | 47.80% |
| False Ogre vs Jun | 269–294 | 47.78% |
| False Ogre vs Xiaoyu | 282–251 | 52.91% |
| False Ogre vs Heihachi | 244–276 | 46.92% |
| False Ogre vs Asuka | 250–257 | 49.31% |
| False Ogre vs Azucena | 226–274 | 45.20% |
| False Ogre vs Devil Jin | 241–242 | 49.90% |
| False Ogre vs Nina | 200–238 | 45.66% |
| False Ogre vs Victor | 226–201 | 52.93% |
| False Ogre vs Eddy | 203–199 | 50.50% |
| False Ogre vs Lidia | 196–197 | 49.87% |
| False Ogre vs Leo | 167–209 | 44.41% |
| False Ogre vs Feng | 158–211 | 42.82% |
| False Ogre vs Raven | 160–203 | 44.08% |
| False Ogre vs Alisa | 136–223 | 37.88% |
| False Ogre vs Leroy | 152–188–1 | 44.71% |
| False Ogre vs Jack-8 | 118–171 | 40.83% |
| False Ogre vs Clive | 131–154 | 45.96% |
| False Ogre vs Claudio | 106–170 | 38.41% |
| False Ogre vs Armor King | 110–129 | 46.03% |
| False Ogre vs Kuma | 107–117 | 47.77% |
| False Ogre vs Shaheen | 93–113 | 45.15% |
| False Ogre vs Zafina | 93–111 | 45.59% |
| False Ogre vs Fahkumram | 79–76 | 50.97% |
| False Ogre vs Anna | 58–88 | 39.73% |
| False Ogre vs Panda | 32–61 | 34.41% |
| False Ogre vs Miary Zo | 34–43 | 44.16% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.