| BerettaDad vs King | 114–148 | 43.51% |
| BerettaDad vs Hwoarang | 106–114 | 48.18% |
| BerettaDad vs Law | 79–140 | 36.07% |
| BerettaDad vs Jin | 74–126 | 37.00% |
| BerettaDad vs Kazuya | 52–113 | 31.52% |
| BerettaDad vs Steve | 70–86 | 44.87% |
| BerettaDad vs Reina | 63–82 | 43.45% |
| BerettaDad vs Heihachi | 69–70 | 49.64% |
| BerettaDad vs Jun | 67–70 | 48.91% |
| BerettaDad vs Bryan | 56–79 | 41.48% |
| BerettaDad vs Eddy | 47–71 | 39.83% |
| BerettaDad vs Dragunov | 39–78 | 33.33% |
| BerettaDad vs Asuka | 50–52 | 49.02% |
| BerettaDad vs Lili | 52–47 | 52.53% |
| BerettaDad vs Paul | 47–42 | 52.81% |
| BerettaDad vs Clive | 23–59 | 28.05% |
| BerettaDad vs Azucena | 33–46 | 41.77% |
| BerettaDad vs Armor King | 32–46 | 41.03% |
| BerettaDad vs Lars | 31–46 | 40.26% |
| BerettaDad vs Lidia | 27–50 | 35.06% |
| BerettaDad vs Nina | 28–47 | 37.33% |
| BerettaDad vs Lee | 29–42 | 40.85% |
| BerettaDad vs Yoshimitsu | 28–39 | 41.79% |
| BerettaDad vs Xiaoyu | 28–32 | 46.67% |
| BerettaDad vs Feng | 20–38–1 | 34.48% |
| BerettaDad vs Anna | 20–34 | 37.04% |
| BerettaDad vs Leo | 17–35 | 32.69% |
| BerettaDad vs Victor | 18–33 | 35.29% |
| BerettaDad vs Jack-8 | 17–32 | 34.69% |
| BerettaDad vs Raven | 17–32 | 34.69% |
| BerettaDad vs Leroy | 21–27 | 43.75% |
| BerettaDad vs Miary Zo | 15–31 | 32.61% |
| BerettaDad vs Devil Jin | 12–28 | 30.00% |
| BerettaDad vs Alisa | 20–17 | 54.05% |
| BerettaDad vs Claudio | 9–28 | 24.32% |
| BerettaDad vs Fahkumram | 15–16 | 48.39% |
| BerettaDad vs Panda | 6–18 | 25.00% |
| BerettaDad vs Zafina | 8–12 | 40.00% |
| BerettaDad vs Kuma | 4–14 | 22.22% |
| BerettaDad vs Shaheen | 3–6 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.