| Gold_Moogle vs Jin | 31–29 | 51.67% |
| Gold_Moogle vs Bryan | 25–24 | 51.02% |
| Gold_Moogle vs Kazuya | 33–14 | 70.21% |
| Gold_Moogle vs King | 31–9 | 77.50% |
| Gold_Moogle vs Azucena | 21–9 | 70.00% |
| Gold_Moogle vs Lidia | 20–9 | 68.97% |
| Gold_Moogle vs Law | 20–5 | 80.00% |
| Gold_Moogle vs Reina | 16–8 | 66.67% |
| Gold_Moogle vs Heihachi | 16–8 | 66.67% |
| Gold_Moogle vs Paul | 13–9 | 59.09% |
| Gold_Moogle vs Lili | 17–5 | 77.27% |
| Gold_Moogle vs Jun | 17–5 | 77.27% |
| Gold_Moogle vs Hwoarang | 14–4 | 77.78% |
| Gold_Moogle vs Devil Jin | 11–7 | 61.11% |
| Gold_Moogle vs Lee | 14–3 | 82.35% |
| Gold_Moogle vs Victor | 14–3 | 82.35% |
| Gold_Moogle vs Dragunov | 11–5 | 68.75% |
| Gold_Moogle vs Nina | 14–2 | 87.50% |
| Gold_Moogle vs Yoshimitsu | 12–3 | 80.00% |
| Gold_Moogle vs Steve | 8–6 | 57.14% |
| Gold_Moogle vs Eddy | 12–2 | 85.71% |
| Gold_Moogle vs Xiaoyu | 8–5 | 61.54% |
| Gold_Moogle vs Asuka | 10–3 | 76.92% |
| Gold_Moogle vs Alisa | 9–4 | 69.23% |
| Gold_Moogle vs Lars | 8–3 | 72.73% |
| Gold_Moogle vs Armor King | 5–6 | 45.45% |
| Gold_Moogle vs Leo | 7–3 | 70.00% |
| Gold_Moogle vs Clive | 5–5 | 50.00% |
| Gold_Moogle vs Feng | 4–5 | 44.44% |
| Gold_Moogle vs Leroy | 8–1 | 88.89% |
| Gold_Moogle vs Miary Zo | 6–3 | 66.67% |
| Gold_Moogle vs Claudio | 5–3 | 62.50% |
| Gold_Moogle vs Zafina | 6–2 | 75.00% |
| Gold_Moogle vs Fahkumram | 5–3 | 62.50% |
| Gold_Moogle vs Jack-8 | 3–4 | 42.86% |
| Gold_Moogle vs Anna | 4–3 | 57.14% |
| Gold_Moogle vs Raven | 3–3 | 50.00% |
| Gold_Moogle vs Shaheen | 4–1 | 80.00% |
| Gold_Moogle vs Kuma | 3–2 | 60.00% |
| Gold_Moogle vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.