Name history
| Girth Sensei | |
| Cervix Toucher | |
| StopPlayingT8 | |
| AigataTakesheta | |
| Tekken Sucks | |
| CliveYourself | |
| AlludesCheeks | |
| BibooTax | |
| T-LashFitties | |
| TaxCollector | |
| Sorry |
| Girth Sensei vs Reina | 30–3 | 90.91% |
| Girth Sensei vs Kazuya | 29–2 | 93.55% |
| Girth Sensei vs King | 28–1 | 96.55% |
| Girth Sensei vs Hwoarang | 25–0 | 100.00% |
| Girth Sensei vs Jin | 20–0 | 100.00% |
| Girth Sensei vs Dragunov | 17–0 | 100.00% |
| Girth Sensei vs Lili | 16–0 | 100.00% |
| Girth Sensei vs Azucena | 10–3 | 76.92% |
| Girth Sensei vs Heihachi | 13–0 | 100.00% |
| Girth Sensei vs Steve | 10–0 | 100.00% |
| Girth Sensei vs Bryan | 9–0 | 100.00% |
| Girth Sensei vs Kuma | 7–2 | 77.78% |
| Girth Sensei vs Jun | 9–0 | 100.00% |
| Girth Sensei vs Law | 8–0 | 100.00% |
| Girth Sensei vs Asuka | 8–0 | 100.00% |
| Girth Sensei vs Lars | 8–0 | 100.00% |
| Girth Sensei vs Nina | 7–0 | 100.00% |
| Girth Sensei vs Eddy | 7–0 | 100.00% |
| Girth Sensei vs Lidia | 7–0 | 100.00% |
| Girth Sensei vs Yoshimitsu | 6–0 | 100.00% |
| Girth Sensei vs Xiaoyu | 6–0 | 100.00% |
| Girth Sensei vs Paul | 5–0 | 100.00% |
| Girth Sensei vs Lee | 5–0 | 100.00% |
| Girth Sensei vs Jack-8 | 4–0 | 100.00% |
| Girth Sensei vs Victor | 4–0 | 100.00% |
| Girth Sensei vs Feng | 3–0 | 100.00% |
| Girth Sensei vs Leo | 3–0 | 100.00% |
| Girth Sensei vs Zafina | 3–0 | 100.00% |
| Girth Sensei vs Leroy | 3–0 | 100.00% |
| Girth Sensei vs Devil Jin | 2–0 | 100.00% |
| Girth Sensei vs Alisa | 2–0 | 100.00% |
| Girth Sensei vs Claudio | 2–0 | 100.00% |
| Girth Sensei vs Clive | 2–0 | 100.00% |
| Girth Sensei vs Anna | 2–0 | 100.00% |
| Girth Sensei vs Armor King | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.