| AzureRite vs King | 315–409 | 43.51% |
| AzureRite vs Kazuya | 345–356 | 49.22% |
| AzureRite vs Jin | 289–321–1 | 47.38% |
| AzureRite vs Reina | 239–334 | 41.71% |
| AzureRite vs Bryan | 251–292 | 46.22% |
| AzureRite vs Hwoarang | 206–268 | 43.46% |
| AzureRite vs Steve | 210–229 | 47.84% |
| AzureRite vs Law | 185–220 | 45.68% |
| AzureRite vs Dragunov | 163–229 | 41.58% |
| AzureRite vs Azucena | 179–163 | 52.34% |
| AzureRite vs Yoshimitsu | 160–181 | 46.92% |
| AzureRite vs Heihachi | 130–202 | 39.16% |
| AzureRite vs Asuka | 156–163 | 48.90% |
| AzureRite vs Lili | 146–170 | 46.20% |
| AzureRite vs Paul | 157–151 | 50.97% |
| AzureRite vs Eddy | 145–160 | 47.54% |
| AzureRite vs Lee | 143–158 | 47.51% |
| AzureRite vs Lars | 113–174 | 39.37% |
| AzureRite vs Jun | 153–128 | 54.45% |
| AzureRite vs Xiaoyu | 131–134 | 49.43% |
| AzureRite vs Armor King | 107–146 | 42.29% |
| AzureRite vs Devil Jin | 112–123 | 47.66% |
| AzureRite vs Victor | 86–140 | 38.05% |
| AzureRite vs Raven | 91–97 | 48.40% |
| AzureRite vs Clive | 54–133 | 28.88% |
| AzureRite vs Alisa | 80–102 | 43.96% |
| AzureRite vs Leo | 73–106 | 40.78% |
| AzureRite vs Nina | 87–90 | 49.15% |
| AzureRite vs Lidia | 71–102 | 41.04% |
| AzureRite vs Jack-8 | 69–87 | 44.23% |
| AzureRite vs Feng | 78–78 | 50.00% |
| AzureRite vs Fahkumram | 61–88 | 40.94% |
| AzureRite vs Leroy | 62–83 | 42.76% |
| AzureRite vs Claudio | 63–80 | 44.06% |
| AzureRite vs Anna | 55–72 | 43.31% |
| AzureRite vs Kuma | 38–59 | 39.18% |
| AzureRite vs Zafina | 37–49 | 43.02% |
| AzureRite vs Shaheen | 36–39 | 48.00% |
| AzureRite vs Panda | 15–24 | 38.46% |
| AzureRite vs Miary Zo | 16–18 | 47.06% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.