| AzureRite vs Kazuya | 398–394 | 50.25% |
| AzureRite vs King | 339–445 | 43.24% |
| AzureRite vs Jin | 314–341–1 | 47.94% |
| AzureRite vs Reina | 265–374 | 41.47% |
| AzureRite vs Bryan | 273–314 | 46.51% |
| AzureRite vs Hwoarang | 217–287 | 43.06% |
| AzureRite vs Steve | 244–257 | 48.70% |
| AzureRite vs Law | 217–265 | 45.02% |
| AzureRite vs Dragunov | 195–254 | 43.43% |
| AzureRite vs Yoshimitsu | 176–204 | 46.32% |
| AzureRite vs Azucena | 195–180 | 52.00% |
| AzureRite vs Heihachi | 146–218 | 40.11% |
| AzureRite vs Lili | 161–190 | 45.87% |
| AzureRite vs Asuka | 174–175 | 49.86% |
| AzureRite vs Lee | 166–174 | 48.82% |
| AzureRite vs Eddy | 161–175 | 47.92% |
| AzureRite vs Paul | 168–165 | 50.45% |
| AzureRite vs Jun | 167–162 | 50.76% |
| AzureRite vs Armor King | 142–182 | 43.83% |
| AzureRite vs Lars | 131–187 | 41.19% |
| AzureRite vs Xiaoyu | 149–149 | 50.00% |
| AzureRite vs Devil Jin | 119–132 | 47.41% |
| AzureRite vs Victor | 96–150 | 39.02% |
| AzureRite vs Raven | 101–105 | 49.03% |
| AzureRite vs Clive | 65–140 | 31.71% |
| AzureRite vs Leo | 87–117 | 42.65% |
| AzureRite vs Nina | 99–98 | 50.25% |
| AzureRite vs Alisa | 86–106 | 44.79% |
| AzureRite vs Leroy | 78–114 | 40.62% |
| AzureRite vs Lidia | 80–112 | 41.67% |
| AzureRite vs Fahkumram | 76–105 | 41.99% |
| AzureRite vs Feng | 84–90 | 48.28% |
| AzureRite vs Jack-8 | 76–89 | 46.06% |
| AzureRite vs Anna | 71–91 | 43.83% |
| AzureRite vs Claudio | 71–88 | 44.65% |
| AzureRite vs Kuma | 40–61 | 39.60% |
| AzureRite vs Zafina | 44–54 | 44.90% |
| AzureRite vs Shaheen | 40–46 | 46.51% |
| AzureRite vs Miary Zo | 27–37 | 42.19% |
| AzureRite vs Panda | 15–24 | 38.46% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.