| Im here now vs King | 31–33 | 48.44% |
| Im here now vs Jin | 35–27 | 56.45% |
| Im here now vs Eddy | 35–23 | 60.34% |
| Im here now vs Kazuya | 35–21 | 62.50% |
| Im here now vs Law | 22–28 | 44.00% |
| Im here now vs Hwoarang | 28–22 | 56.00% |
| Im here now vs Armor King | 33–17 | 66.00% |
| Im here now vs Azucena | 23–21 | 52.27% |
| Im here now vs Dragunov | 22–20 | 52.38% |
| Im here now vs Bryan | 29–12 | 70.73% |
| Im here now vs Victor | 24–17 | 58.54% |
| Im here now vs Reina | 26–14 | 65.00% |
| Im here now vs Lars | 22–12 | 64.71% |
| Im here now vs Jun | 22–12 | 64.71% |
| Im here now vs Steve | 15–18 | 45.45% |
| Im here now vs Yoshimitsu | 18–13 | 58.06% |
| Im here now vs Lili | 14–16 | 46.67% |
| Im here now vs Nina | 13–15 | 46.43% |
| Im here now vs Leroy | 16–10 | 61.54% |
| Im here now vs Leo | 14–11 | 56.00% |
| Im here now vs Raven | 12–9 | 57.14% |
| Im here now vs Xiaoyu | 9–11 | 45.00% |
| Im here now vs Alisa | 15–3 | 83.33% |
| Im here now vs Lee | 8–8 | 50.00% |
| Im here now vs Kuma | 5–11 | 31.25% |
| Im here now vs Heihachi | 7–9 | 43.75% |
| Im here now vs Paul | 6–7 | 46.15% |
| Im here now vs Asuka | 5–8 | 38.46% |
| Im here now vs Jack-8 | 7–5 | 58.33% |
| Im here now vs Devil Jin | 7–5 | 58.33% |
| Im here now vs Feng | 2–9 | 18.18% |
| Im here now vs Lidia | 7–3 | 70.00% |
| Im here now vs Claudio | 4–5 | 44.44% |
| Im here now vs Shaheen | 6–3 | 66.67% |
| Im here now vs Miary Zo | 6–2 | 75.00% |
| Im here now vs Zafina | 2–3 | 40.00% |
| Im here now vs Anna | 0–4 | 0.00% |
| Im here now vs Fahkumram | 2–2 | 50.00% |
| Im here now vs Clive | 2–0 | 100.00% |
| Im here now vs Panda | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.