| counterhitfiend vs King | 11–10 | 52.38% |
| counterhitfiend vs Kazuya | 14–7 | 66.67% |
| counterhitfiend vs Law | 11–9 | 55.00% |
| counterhitfiend vs Hwoarang | 8–12 | 40.00% |
| counterhitfiend vs Steve | 8–12 | 40.00% |
| counterhitfiend vs Eddy | 6–7 | 46.15% |
| counterhitfiend vs Bryan | 6–6 | 50.00% |
| counterhitfiend vs Nina | 6–5 | 54.55% |
| counterhitfiend vs Jin | 3–6 | 33.33% |
| counterhitfiend vs Dragunov | 5–4 | 55.56% |
| counterhitfiend vs Heihachi | 5–4 | 55.56% |
| counterhitfiend vs Yoshimitsu | 6–2 | 75.00% |
| counterhitfiend vs Azucena | 2–6 | 25.00% |
| counterhitfiend vs Victor | 2–6 | 25.00% |
| counterhitfiend vs Fahkumram | 3–5 | 37.50% |
| counterhitfiend vs Armor King | 3–5 | 37.50% |
| counterhitfiend vs Lili | 4–3 | 57.14% |
| counterhitfiend vs Lars | 5–2 | 71.43% |
| counterhitfiend vs Shaheen | 3–4 | 42.86% |
| counterhitfiend vs Lidia | 2–4 | 33.33% |
| counterhitfiend vs Xiaoyu | 1–4 | 20.00% |
| counterhitfiend vs Asuka | 1–4 | 20.00% |
| counterhitfiend vs Clive | 2–3 | 40.00% |
| counterhitfiend vs Zafina | 2–2 | 50.00% |
| counterhitfiend vs Leroy | 1–3 | 25.00% |
| counterhitfiend vs Reina | 2–2 | 50.00% |
| counterhitfiend vs Paul | 1–2 | 33.33% |
| counterhitfiend vs Lee | 2–1 | 66.67% |
| counterhitfiend vs Panda | 1–2 | 33.33% |
| counterhitfiend vs Raven | 1–2 | 33.33% |
| counterhitfiend vs Jack-8 | 0–2 | 0.00% |
| counterhitfiend vs Leo | 0–2 | 0.00% |
| counterhitfiend vs Alisa | 2–0 | 100.00% |
| counterhitfiend vs Claudio | 1–1 | 50.00% |
| counterhitfiend vs Kuma | 0–2 | 0.00% |
| counterhitfiend vs Jun | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.