| 転生途中@san vs Kazuya | 245–177 | 58.06% |
| 転生途中@san vs Dragunov | 154–152 | 50.33% |
| 転生途中@san vs Bryan | 155–142 | 52.19% |
| 転生途中@san vs Heihachi | 149–140 | 51.56% |
| 転生途中@san vs King | 178–100 | 64.03% |
| 転生途中@san vs Paul | 154–119 | 56.41% |
| 転生途中@san vs Reina | 148–123 | 54.61% |
| 転生途中@san vs Jin | 139–127 | 52.26% |
| 転生途中@san vs Asuka | 110–100 | 52.38% |
| 転生途中@san vs Steve | 103–98 | 51.24% |
| 転生途中@san vs Jun | 114–77 | 59.69% |
| 転生途中@san vs Law | 114–72 | 61.29% |
| 転生途中@san vs Hwoarang | 89–96 | 48.11% |
| 転生途中@san vs Lee | 98–79 | 55.37% |
| 転生途中@san vs Lili | 72–93 | 43.64% |
| 転生途中@san vs Yoshimitsu | 74–83 | 47.13% |
| 転生途中@san vs Feng | 83–70 | 54.25% |
| 転生途中@san vs Devil Jin | 82–63 | 56.55% |
| 転生途中@san vs Victor | 48–90 | 34.78% |
| 転生途中@san vs Lars | 56–73 | 43.41% |
| 転生途中@san vs Lidia | 69–60 | 53.49% |
| 転生途中@san vs Leo | 82–45 | 64.57% |
| 転生途中@san vs Xiaoyu | 62–49 | 55.86% |
| 転生途中@san vs Nina | 68–42 | 61.82% |
| 転生途中@san vs Azucena | 49–56 | 46.67% |
| 転生途中@san vs Alisa | 31–67 | 31.63% |
| 転生途中@san vs Jack-8 | 61–36 | 62.89% |
| 転生途中@san vs Claudio | 37–56 | 39.78% |
| 転生途中@san vs Eddy | 35–51 | 40.70% |
| 転生途中@san vs Leroy | 29–44 | 39.73% |
| 転生途中@san vs Shaheen | 27–36 | 42.86% |
| 転生途中@san vs Zafina | 23–37 | 38.33% |
| 転生途中@san vs Clive | 22–37 | 37.29% |
| 転生途中@san vs Raven | 25–31 | 44.64% |
| 転生途中@san vs Kuma | 21–23 | 47.73% |
| 転生途中@san vs Anna | 27–13 | 67.50% |
| 転生途中@san vs Panda | 7–14 | 33.33% |
| 転生途中@san vs Armor King | 5–10 | 33.33% |
| 転生途中@san vs Fahkumram | 9–1 | 90.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.