| OblivionNerd vs Heihachi | 41–33 | 55.41% |
| OblivionNerd vs King | 39–31 | 55.71% |
| OblivionNerd vs Jin | 41–25 | 62.12% |
| OblivionNerd vs Kazuya | 34–23 | 59.65% |
| OblivionNerd vs Reina | 30–22 | 57.69% |
| OblivionNerd vs Clive | 26–23 | 53.06% |
| OblivionNerd vs Law | 26–19 | 57.78% |
| OblivionNerd vs Lili | 20–23 | 46.51% |
| OblivionNerd vs Dragunov | 23–19 | 54.76% |
| OblivionNerd vs Yoshimitsu | 23–17 | 57.50% |
| OblivionNerd vs Bryan | 23–16 | 58.97% |
| OblivionNerd vs Azucena | 19–20 | 48.72% |
| OblivionNerd vs Steve | 19–17 | 52.78% |
| OblivionNerd vs Lars | 24–10 | 70.59% |
| OblivionNerd vs Hwoarang | 17–16 | 51.52% |
| OblivionNerd vs Eddy | 15–18 | 45.45% |
| OblivionNerd vs Jun | 16–15 | 51.61% |
| OblivionNerd vs Asuka | 11–18 | 37.93% |
| OblivionNerd vs Lee | 20–8 | 71.43% |
| OblivionNerd vs Armor King | 17–9 | 65.38% |
| OblivionNerd vs Feng | 13–11 | 54.17% |
| OblivionNerd vs Paul | 14–9 | 60.87% |
| OblivionNerd vs Devil Jin | 5–17 | 22.73% |
| OblivionNerd vs Victor | 9–11 | 45.00% |
| OblivionNerd vs Lidia | 10–9 | 52.63% |
| OblivionNerd vs Nina | 11–7 | 61.11% |
| OblivionNerd vs Raven | 8–9 | 47.06% |
| OblivionNerd vs Miary Zo | 9–7 | 56.25% |
| OblivionNerd vs Leroy | 6–8 | 42.86% |
| OblivionNerd vs Anna | 9–5 | 64.29% |
| OblivionNerd vs Xiaoyu | 7–6 | 53.85% |
| OblivionNerd vs Leo | 6–6 | 50.00% |
| OblivionNerd vs Kuma | 7–5 | 58.33% |
| OblivionNerd vs Zafina | 6–6 | 50.00% |
| OblivionNerd vs Alisa | 5–4 | 55.56% |
| OblivionNerd vs Shaheen | 4–4 | 50.00% |
| OblivionNerd vs Jack-8 | 2–5 | 28.57% |
| OblivionNerd vs Fahkumram | 2–1 | 66.67% |
| OblivionNerd vs Claudio | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.