| KingSLaYeR vs Jin | 456–379 | 54.61% |
| KingSLaYeR vs Kazuya | 420–410 | 50.60% |
| KingSLaYeR vs Bryan | 346–322 | 51.80% |
| KingSLaYeR vs King | 318–218 | 59.33% |
| KingSLaYeR vs Heihachi | 292–212 | 57.94% |
| KingSLaYeR vs Dragunov | 256–191 | 57.27% |
| KingSLaYeR vs Hwoarang | 222–179 | 55.36% |
| KingSLaYeR vs Paul | 162–227 | 41.65% |
| KingSLaYeR vs Lili | 173–207 | 45.53% |
| KingSLaYeR vs Steve | 194–182 | 51.60% |
| KingSLaYeR vs Reina | 199–159 | 55.59% |
| KingSLaYeR vs Devil Jin | 163–190 | 46.18% |
| KingSLaYeR vs Law | 194–151 | 56.23% |
| KingSLaYeR vs Yoshimitsu | 180–146 | 55.21% |
| KingSLaYeR vs Asuka | 168–137 | 55.08% |
| KingSLaYeR vs Lee | 135–150 | 47.37% |
| KingSLaYeR vs Jun | 120–129 | 48.19% |
| KingSLaYeR vs Feng | 99–131 | 43.04% |
| KingSLaYeR vs Clive | 118–110 | 51.75% |
| KingSLaYeR vs Alisa | 115–106 | 52.04% |
| KingSLaYeR vs Armor King | 100–101 | 49.75% |
| KingSLaYeR vs Fahkumram | 83–109 | 43.23% |
| KingSLaYeR vs Azucena | 92–95 | 49.20% |
| KingSLaYeR vs Lars | 92–94 | 49.46% |
| KingSLaYeR vs Victor | 111–67 | 62.36% |
| KingSLaYeR vs Claudio | 88–81 | 52.07% |
| KingSLaYeR vs Jack-8 | 88–72 | 55.00% |
| KingSLaYeR vs Lidia | 68–81 | 45.64% |
| KingSLaYeR vs Nina | 86–61 | 58.50% |
| KingSLaYeR vs Xiaoyu | 65–81 | 44.52% |
| KingSLaYeR vs Anna | 61–80 | 43.26% |
| KingSLaYeR vs Leo | 57–65 | 46.72% |
| KingSLaYeR vs Eddy | 58–58 | 50.00% |
| KingSLaYeR vs Shaheen | 46–39 | 54.12% |
| KingSLaYeR vs Leroy | 40–43 | 48.19% |
| KingSLaYeR vs Raven | 44–39 | 53.01% |
| KingSLaYeR vs Zafina | 23–43 | 34.85% |
| KingSLaYeR vs Kuma | 20–30 | 40.00% |
| KingSLaYeR vs Miary Zo | 3–18 | 14.29% |
| KingSLaYeR vs Panda | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.