| WORLD vs Kazuya | 32–29 | 52.46% |
| WORLD vs Armor King | 17–32 | 34.69% |
| WORLD vs King | 24–17 | 58.54% |
| WORLD vs Reina | 15–21 | 41.67% |
| WORLD vs Bryan | 19–15 | 55.88% |
| WORLD vs Heihachi | 19–13 | 59.38% |
| WORLD vs Jin | 13–14 | 48.15% |
| WORLD vs Steve | 13–14 | 48.15% |
| WORLD vs Paul | 9–13 | 40.91% |
| WORLD vs Yoshimitsu | 11–11 | 50.00% |
| WORLD vs Lee | 9–12 | 42.86% |
| WORLD vs Law | 10–9 | 52.63% |
| WORLD vs Hwoarang | 7–10 | 41.18% |
| WORLD vs Lili | 8–7 | 53.33% |
| WORLD vs Xiaoyu | 8–6 | 57.14% |
| WORLD vs Miary Zo | 8–6 | 57.14% |
| WORLD vs Dragunov | 5–7 | 41.67% |
| WORLD vs Devil Jin | 2–9 | 18.18% |
| WORLD vs Alisa | 5–6 | 45.45% |
| WORLD vs Jun | 7–4 | 63.64% |
| WORLD vs Clive | 6–5 | 54.55% |
| WORLD vs Asuka | 9–1 | 90.00% |
| WORLD vs Lars | 5–5 | 50.00% |
| WORLD vs Eddy | 6–3 | 66.67% |
| WORLD vs Nina | 3–5 | 37.50% |
| WORLD vs Victor | 6–2 | 75.00% |
| WORLD vs Feng | 1–4 | 20.00% |
| WORLD vs Leroy | 5–0 | 100.00% |
| WORLD vs Lidia | 1–4 | 20.00% |
| WORLD vs Fahkumram | 4–1 | 80.00% |
| WORLD vs Jack-8 | 1–3 | 25.00% |
| WORLD vs Leo | 2–1 | 66.67% |
| WORLD vs Claudio | 1–2 | 33.33% |
| WORLD vs Azucena | 0–3 | 0.00% |
| WORLD vs Shaheen | 2–0 | 100.00% |
| WORLD vs Kuma | 2–0 | 100.00% |
| WORLD vs Raven | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.