| Fluchling vs Jin | 343–310 | 52.53% |
| Fluchling vs Kazuya | 298–272 | 52.28% |
| Fluchling vs Hwoarang | 304–242 | 55.68% |
| Fluchling vs King | 260–268 | 49.24% |
| Fluchling vs Bryan | 269–223 | 54.67% |
| Fluchling vs Dragunov | 215–237 | 47.57% |
| Fluchling vs Law | 214–188 | 53.23% |
| Fluchling vs Paul | 207–194 | 51.62% |
| Fluchling vs Lee | 198–178 | 52.66% |
| Fluchling vs Steve | 187–184 | 50.40% |
| Fluchling vs Yoshimitsu | 204–147 | 58.12% |
| Fluchling vs Devil Jin | 209–139 | 60.06% |
| Fluchling vs Reina | 164–164–1 | 50.00% |
| Fluchling vs Heihachi | 153–148 | 50.83% |
| Fluchling vs Lili | 151–140 | 51.89% |
| Fluchling vs Lars | 124–158 | 43.97% |
| Fluchling vs Asuka | 129–140–1 | 47.96% |
| Fluchling vs Nina | 126–133 | 48.65% |
| Fluchling vs Feng | 135–119 | 53.15% |
| Fluchling vs Claudio | 125–103 | 54.82% |
| Fluchling vs Alisa | 103–124 | 45.37% |
| Fluchling vs Victor | 116–110 | 51.33% |
| Fluchling vs Xiaoyu | 120–103 | 53.81% |
| Fluchling vs Zafina | 112–106 | 51.38% |
| Fluchling vs Leo | 93–117 | 44.29% |
| Fluchling vs Azucena | 100–99 | 50.25% |
| Fluchling vs Jun | 96–101 | 48.73% |
| Fluchling vs Jack-8 | 76–113 | 40.21% |
| Fluchling vs Raven | 102–87 | 53.97% |
| Fluchling vs Kuma | 103–73 | 58.52% |
| Fluchling vs Eddy | 82–92 | 47.13% |
| Fluchling vs Clive | 77–81 | 48.73% |
| Fluchling vs Leroy | 83–63 | 56.85% |
| Fluchling vs Shaheen | 64–81 | 44.14% |
| Fluchling vs Lidia | 69–63 | 52.27% |
| Fluchling vs Panda | 45–29 | 60.81% |
| Fluchling vs Armor King | 30–35 | 46.15% |
| Fluchling vs Anna | 33–24 | 57.89% |
| Fluchling vs Fahkumram | 25–28 | 47.17% |
| Fluchling vs Miary Zo | 8–13 | 38.10% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.