| Esdot Flexing vs King | 43–45 | 48.86% |
| Esdot Flexing vs Kazuya | 36–36 | 50.00% |
| Esdot Flexing vs Jin | 39–29 | 57.35% |
| Esdot Flexing vs Reina | 31–17 | 64.58% |
| Esdot Flexing vs Lili | 19–25 | 43.18% |
| Esdot Flexing vs Steve | 19–23 | 45.24% |
| Esdot Flexing vs Hwoarang | 21–19 | 52.50% |
| Esdot Flexing vs Lidia | 18–22 | 45.00% |
| Esdot Flexing vs Bryan | 22–16 | 57.89% |
| Esdot Flexing vs Dragunov | 17–19 | 47.22% |
| Esdot Flexing vs Eddy | 11–21 | 34.38% |
| Esdot Flexing vs Heihachi | 15–17 | 46.88% |
| Esdot Flexing vs Yoshimitsu | 13–15 | 46.43% |
| Esdot Flexing vs Devil Jin | 9–17 | 34.62% |
| Esdot Flexing vs Law | 11–13 | 45.83% |
| Esdot Flexing vs Feng | 15–8 | 65.22% |
| Esdot Flexing vs Victor | 14–9 | 60.87% |
| Esdot Flexing vs Azucena | 13–9 | 59.09% |
| Esdot Flexing vs Asuka | 17–4 | 80.95% |
| Esdot Flexing vs Alisa | 6–12 | 33.33% |
| Esdot Flexing vs Lee | 7–11 | 38.89% |
| Esdot Flexing vs Paul | 10–7 | 58.82% |
| Esdot Flexing vs Nina | 10–6 | 62.50% |
| Esdot Flexing vs Jun | 10–6 | 62.50% |
| Esdot Flexing vs Xiaoyu | 7–8 | 46.67% |
| Esdot Flexing vs Leo | 7–6 | 53.85% |
| Esdot Flexing vs Jack-8 | 2–7 | 22.22% |
| Esdot Flexing vs Lars | 5–3 | 62.50% |
| Esdot Flexing vs Kuma | 5–3 | 62.50% |
| Esdot Flexing vs Claudio | 3–4 | 42.86% |
| Esdot Flexing vs Zafina | 3–4 | 42.86% |
| Esdot Flexing vs Raven | 3–4 | 42.86% |
| Esdot Flexing vs Panda | 2–3 | 40.00% |
| Esdot Flexing vs Leroy | 4–0 | 100.00% |
| Esdot Flexing vs Miary Zo | 2–1 | 66.67% |
| Esdot Flexing vs Shaheen | 0–2 | 0.00% |
| Esdot Flexing vs Armor King | 0–2 | 0.00% |
| Esdot Flexing vs Clive | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.