| Blu3gr4vity vs King | 39–19 | 67.24% |
| Blu3gr4vity vs Kazuya | 39–18 | 68.42% |
| Blu3gr4vity vs Eddy | 23–29 | 44.23% |
| Blu3gr4vity vs Bryan | 27–24 | 52.94% |
| Blu3gr4vity vs Jin | 25–24 | 51.02% |
| Blu3gr4vity vs Reina | 21–25 | 45.65% |
| Blu3gr4vity vs Hwoarang | 29–11 | 72.50% |
| Blu3gr4vity vs Lili | 17–21 | 44.74% |
| Blu3gr4vity vs Heihachi | 27–11 | 71.05% |
| Blu3gr4vity vs Lars | 13–17 | 43.33% |
| Blu3gr4vity vs Dragunov | 18–11 | 62.07% |
| Blu3gr4vity vs Paul | 17–10 | 62.96% |
| Blu3gr4vity vs Azucena | 15–12 | 55.56% |
| Blu3gr4vity vs Steve | 16–10 | 61.54% |
| Blu3gr4vity vs Law | 17–8 | 68.00% |
| Blu3gr4vity vs Lee | 14–11 | 56.00% |
| Blu3gr4vity vs Feng | 13–11 | 54.17% |
| Blu3gr4vity vs Xiaoyu | 10–11 | 47.62% |
| Blu3gr4vity vs Asuka | 15–5 | 75.00% |
| Blu3gr4vity vs Alisa | 13–7 | 65.00% |
| Blu3gr4vity vs Raven | 10–9 | 52.63% |
| Blu3gr4vity vs Leo | 11–7 | 61.11% |
| Blu3gr4vity vs Victor | 11–7 | 61.11% |
| Blu3gr4vity vs Fahkumram | 14–4 | 77.78% |
| Blu3gr4vity vs Armor King | 13–5 | 72.22% |
| Blu3gr4vity vs Kuma | 9–6 | 60.00% |
| Blu3gr4vity vs Leroy | 9–5 | 64.29% |
| Blu3gr4vity vs Jun | 10–3 | 76.92% |
| Blu3gr4vity vs Yoshimitsu | 5–7 | 41.67% |
| Blu3gr4vity vs Claudio | 7–3 | 70.00% |
| Blu3gr4vity vs Jack-8 | 6–3 | 66.67% |
| Blu3gr4vity vs Lidia | 9–0 | 100.00% |
| Blu3gr4vity vs Anna | 7–2 | 77.78% |
| Blu3gr4vity vs Nina | 6–2 | 75.00% |
| Blu3gr4vity vs Devil Jin | 4–3 | 57.14% |
| Blu3gr4vity vs Shaheen | 2–5 | 28.57% |
| Blu3gr4vity vs Zafina | 3–2 | 60.00% |
| Blu3gr4vity vs Clive | 1–2 | 33.33% |
| Blu3gr4vity vs Panda | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.