| RetroGaijin vs King | 89–120 | 42.58% |
| RetroGaijin vs Jin | 92–98 | 48.42% |
| RetroGaijin vs Hwoarang | 79–87 | 47.59% |
| RetroGaijin vs Law | 90–73 | 55.21% |
| RetroGaijin vs Steve | 75–78 | 49.02% |
| RetroGaijin vs Lili | 89–62 | 58.94% |
| RetroGaijin vs Reina | 73–77 | 48.67% |
| RetroGaijin vs Paul | 70–71 | 49.65% |
| RetroGaijin vs Xiaoyu | 68–60 | 53.12% |
| RetroGaijin vs Kazuya | 63–60 | 51.22% |
| RetroGaijin vs Yoshimitsu | 63–57 | 52.50% |
| RetroGaijin vs Eddy | 60–58 | 50.85% |
| RetroGaijin vs Bryan | 57–56 | 50.44% |
| RetroGaijin vs Lee | 46–60 | 43.40% |
| RetroGaijin vs Dragunov | 53–52 | 50.48% |
| RetroGaijin vs Lars | 48–53 | 47.52% |
| RetroGaijin vs Azucena | 41–50 | 45.05% |
| RetroGaijin vs Nina | 46–42 | 52.27% |
| RetroGaijin vs Asuka | 44–40 | 52.38% |
| RetroGaijin vs Victor | 42–41 | 50.60% |
| RetroGaijin vs Alisa | 42–40 | 51.22% |
| RetroGaijin vs Jun | 33–49 | 40.24% |
| RetroGaijin vs Feng | 40–37 | 51.95% |
| RetroGaijin vs Raven | 35–42 | 45.45% |
| RetroGaijin vs Devil Jin | 32–35 | 47.76% |
| RetroGaijin vs Jack-8 | 32–33 | 49.23% |
| RetroGaijin vs Leo | 24–30 | 44.44% |
| RetroGaijin vs Claudio | 17–26 | 39.53% |
| RetroGaijin vs Leroy | 26–17 | 60.47% |
| RetroGaijin vs Zafina | 30–12 | 71.43% |
| RetroGaijin vs Kuma | 20–20 | 50.00% |
| RetroGaijin vs Lidia | 14–23 | 37.84% |
| RetroGaijin vs Shaheen | 12–16 | 42.86% |
| RetroGaijin vs Heihachi | 14–9 | 60.87% |
| RetroGaijin vs Panda | 4–6 | 40.00% |
| RetroGaijin vs Fahkumram | 3–2 | 60.00% |
| RetroGaijin vs Anna | 2–2 | 50.00% |
| RetroGaijin vs Armor King | 2–0 | 100.00% |
| RetroGaijin vs Clive | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.