| MekanicMiKe vs King | 105–129 | 44.87% |
| MekanicMiKe vs Kazuya | 96–90 | 51.61% |
| MekanicMiKe vs Steve | 90–96 | 48.39% |
| MekanicMiKe vs Bryan | 78–97 | 44.57% |
| MekanicMiKe vs Jin | 80–94 | 45.98% |
| MekanicMiKe vs Reina | 86–79 | 52.12% |
| MekanicMiKe vs Hwoarang | 85–74 | 53.46% |
| MekanicMiKe vs Law | 46–85 | 35.11% |
| MekanicMiKe vs Jun | 50–74 | 40.32% |
| MekanicMiKe vs Eddy | 55–60 | 47.83% |
| MekanicMiKe vs Dragunov | 51–55 | 48.11% |
| MekanicMiKe vs Yoshimitsu | 60–45 | 57.14% |
| MekanicMiKe vs Azucena | 41–53 | 43.62% |
| MekanicMiKe vs Lidia | 46–48 | 48.94% |
| MekanicMiKe vs Asuka | 44–43 | 50.57% |
| MekanicMiKe vs Fahkumram | 27–58 | 31.76% |
| MekanicMiKe vs Heihachi | 37–45–1 | 45.12% |
| MekanicMiKe vs Lili | 40–40 | 50.00% |
| MekanicMiKe vs Paul | 34–43 | 44.16% |
| MekanicMiKe vs Lars | 32–44 | 42.11% |
| MekanicMiKe vs Leroy | 38–32 | 54.29% |
| MekanicMiKe vs Raven | 35–35 | 50.00% |
| MekanicMiKe vs Nina | 24–44 | 35.29% |
| MekanicMiKe vs Xiaoyu | 27–38 | 41.54% |
| MekanicMiKe vs Leo | 29–32 | 47.54% |
| MekanicMiKe vs Lee | 20–37 | 35.09% |
| MekanicMiKe vs Alisa | 19–36 | 34.55% |
| MekanicMiKe vs Victor | 22–33 | 40.00% |
| MekanicMiKe vs Devil Jin | 18–33 | 35.29% |
| MekanicMiKe vs Feng | 16–33 | 32.65% |
| MekanicMiKe vs Jack-8 | 21–26 | 44.68% |
| MekanicMiKe vs Clive | 19–25 | 43.18% |
| MekanicMiKe vs Claudio | 16–25 | 39.02% |
| MekanicMiKe vs Kuma | 15–22 | 40.54% |
| MekanicMiKe vs Armor King | 13–24 | 35.14% |
| MekanicMiKe vs Anna | 14–18 | 43.75% |
| MekanicMiKe vs Zafina | 11–18 | 37.93% |
| MekanicMiKe vs Shaheen | 13–12 | 52.00% |
| MekanicMiKe vs Panda | 5–9 | 35.71% |
| MekanicMiKe vs Miary Zo | 4–5 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.