| Daddy_ACE vs Bryan | 179–93 | 65.81% |
| Daddy_ACE vs Kazuya | 141–126 | 52.81% |
| Daddy_ACE vs King | 127–99 | 56.19% |
| Daddy_ACE vs Heihachi | 126–83 | 60.29% |
| Daddy_ACE vs Steve | 94–105 | 47.24% |
| Daddy_ACE vs Reina | 104–91 | 53.33% |
| Daddy_ACE vs Jin | 94–92 | 50.54% |
| Daddy_ACE vs Hwoarang | 115–66 | 63.54% |
| Daddy_ACE vs Law | 91–76 | 54.49% |
| Daddy_ACE vs Lili | 62–72 | 46.27% |
| Daddy_ACE vs Paul | 78–46 | 62.90% |
| Daddy_ACE vs Yoshimitsu | 50–67 | 42.74% |
| Daddy_ACE vs Lee | 51–59 | 46.36% |
| Daddy_ACE vs Dragunov | 62–42 | 59.62% |
| Daddy_ACE vs Asuka | 51–52 | 49.51% |
| Daddy_ACE vs Azucena | 47–53 | 47.00% |
| Daddy_ACE vs Devil Jin | 52–46 | 53.06% |
| Daddy_ACE vs Lars | 43–43 | 50.00% |
| Daddy_ACE vs Jun | 39–46 | 45.88% |
| Daddy_ACE vs Xiaoyu | 31–38 | 44.93% |
| Daddy_ACE vs Feng | 26–40 | 39.39% |
| Daddy_ACE vs Armor King | 29–36 | 44.62% |
| Daddy_ACE vs Leo | 32–32 | 50.00% |
| Daddy_ACE vs Nina | 24–40 | 37.50% |
| Daddy_ACE vs Fahkumram | 35–29 | 54.69% |
| Daddy_ACE vs Eddy | 21–41 | 33.87% |
| Daddy_ACE vs Victor | 17–43 | 28.33% |
| Daddy_ACE vs Lidia | 31–29 | 51.67% |
| Daddy_ACE vs Leroy | 23–36 | 38.98% |
| Daddy_ACE vs Raven | 30–23 | 56.60% |
| Daddy_ACE vs Jack-8 | 22–29 | 43.14% |
| Daddy_ACE vs Claudio | 18–20 | 47.37% |
| Daddy_ACE vs Shaheen | 15–21 | 41.67% |
| Daddy_ACE vs Zafina | 9–24 | 27.27% |
| Daddy_ACE vs Clive | 9–22 | 29.03% |
| Daddy_ACE vs Alisa | 13–17 | 43.33% |
| Daddy_ACE vs Kuma | 9–20 | 31.03% |
| Daddy_ACE vs Anna | 13–12 | 52.00% |
| Daddy_ACE vs Miary Zo | 7–13 | 35.00% |
| Daddy_ACE vs Panda | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.