Name history
Cucumber_In_Cow | 8 Nov 2024 |
펭이철권최고미남이라생각해요. | 9 Oct 2024 |
펭이철권최고미남이라생가해요. | 6 Apr 2024 |
bloodystudio200 | 6 Apr 2024 |
Cucumber_In_Cow vs King | 22–21 | 51.16% |
Cucumber_In_Cow vs Dragunov | 15–19 | 44.12% |
Cucumber_In_Cow vs Reina | 17–16 | 51.52% |
Cucumber_In_Cow vs Paul | 11–18 | 37.93% |
Cucumber_In_Cow vs Steve | 17–9 | 65.38% |
Cucumber_In_Cow vs Xiaoyu | 4–16 | 20.00% |
Cucumber_In_Cow vs Jin | 12–8 | 60.00% |
Cucumber_In_Cow vs Kazuya | 10–6 | 62.50% |
Cucumber_In_Cow vs Lili | 8–7 | 53.33% |
Cucumber_In_Cow vs Victor | 6–9 | 40.00% |
Cucumber_In_Cow vs Lars | 4–10 | 28.57% |
Cucumber_In_Cow vs Alisa | 6–8 | 42.86% |
Cucumber_In_Cow vs Eddy | 6–8 | 42.86% |
Cucumber_In_Cow vs Asuka | 9–5 | 64.29% |
Cucumber_In_Cow vs Devil Jin | 6–8 | 42.86% |
Cucumber_In_Cow vs Bryan | 5–6 | 45.45% |
Cucumber_In_Cow vs Azucena | 7–4 | 63.64% |
Cucumber_In_Cow vs Yoshimitsu | 4–5 | 44.44% |
Cucumber_In_Cow vs Hwoarang | 5–3 | 62.50% |
Cucumber_In_Cow vs Nina | 3–4 | 42.86% |
Cucumber_In_Cow vs Law | 1–5 | 16.67% |
Cucumber_In_Cow vs Feng | 3–3 | 50.00% |
Cucumber_In_Cow vs Lee | 0–5 | 0.00% |
Cucumber_In_Cow vs Shaheen | 4–1 | 80.00% |
Cucumber_In_Cow vs Jun | 3–2 | 60.00% |
Cucumber_In_Cow vs Jack-8 | 4–0 | 100.00% |
Cucumber_In_Cow vs Heihachi | 2–2 | 50.00% |
Cucumber_In_Cow vs Leo | 2–2 | 50.00% |
Cucumber_In_Cow vs Claudio | 0–3 | 0.00% |
Cucumber_In_Cow vs Kuma | 1–2 | 33.33% |
Cucumber_In_Cow vs Raven | 1–2 | 33.33% |
Cucumber_In_Cow vs Panda | 3–0 | 100.00% |
Cucumber_In_Cow vs Lidia | 2–0 | 100.00% |
Cucumber_In_Cow vs Zafina | 2–0 | 100.00% |
Cucumber_In_Cow vs Leroy | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.