| GubatLord vs Jin | 89–125 | 41.59% |
| GubatLord vs Kazuya | 103–104 | 49.76% |
| GubatLord vs Bryan | 81–97 | 45.51% |
| GubatLord vs King | 70–107 | 39.55% |
| GubatLord vs Reina | 100–71 | 58.48% |
| GubatLord vs Dragunov | 69–85 | 44.81% |
| GubatLord vs Paul | 80–68 | 54.05% |
| GubatLord vs Steve | 58–75 | 43.61% |
| GubatLord vs Law | 60–60 | 50.00% |
| GubatLord vs Lili | 44–67 | 39.64% |
| GubatLord vs Victor | 58–53 | 52.25% |
| GubatLord vs Hwoarang | 34–70 | 32.69% |
| GubatLord vs Asuka | 44–43 | 50.57% |
| GubatLord vs Jun | 38–43 | 46.91% |
| GubatLord vs Lee | 39–41 | 48.75% |
| GubatLord vs Devil Jin | 39–40 | 49.37% |
| GubatLord vs Heihachi | 33–42 | 44.00% |
| GubatLord vs Lars | 28–45 | 38.36% |
| GubatLord vs Alisa | 19–38 | 33.33% |
| GubatLord vs Yoshimitsu | 18–37 | 32.73% |
| GubatLord vs Nina | 20–35 | 36.36% |
| GubatLord vs Eddy | 24–31 | 43.64% |
| GubatLord vs Azucena | 24–29 | 45.28% |
| GubatLord vs Lidia | 27–26 | 50.94% |
| GubatLord vs Feng | 20–31 | 39.22% |
| GubatLord vs Xiaoyu | 16–33 | 32.65% |
| GubatLord vs Clive | 21–27 | 43.75% |
| GubatLord vs Leo | 23–20 | 53.49% |
| GubatLord vs Leroy | 18–21 | 46.15% |
| GubatLord vs Jack-8 | 22–15 | 59.46% |
| GubatLord vs Anna | 16–20 | 44.44% |
| GubatLord vs Claudio | 19–15 | 55.88% |
| GubatLord vs Armor King | 16–18 | 47.06% |
| GubatLord vs Shaheen | 17–11 | 60.71% |
| GubatLord vs Zafina | 10–18 | 35.71% |
| GubatLord vs Fahkumram | 15–12 | 55.56% |
| GubatLord vs Miary Zo | 12–15 | 44.44% |
| GubatLord vs Raven | 13–11 | 54.17% |
| GubatLord vs Kuma | 11–9 | 55.00% |
| GubatLord vs Panda | 3–7 | 30.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.