| TobeySadSwing vs Jin | 43–48 | 47.25% |
| TobeySadSwing vs Fahkumram | 28–51 | 35.44% |
| TobeySadSwing vs Kazuya | 38–39 | 49.35% |
| TobeySadSwing vs Law | 24–37 | 39.34% |
| TobeySadSwing vs Heihachi | 30–31 | 49.18% |
| TobeySadSwing vs Bryan | 27–31 | 46.55% |
| TobeySadSwing vs King | 25–26 | 49.02% |
| TobeySadSwing vs Reina | 19–26 | 42.22% |
| TobeySadSwing vs Hwoarang | 23–20 | 53.49% |
| TobeySadSwing vs Steve | 22–21 | 51.16% |
| TobeySadSwing vs Clive | 21–18 | 53.85% |
| TobeySadSwing vs Eddy | 25–7 | 78.12% |
| TobeySadSwing vs Devil Jin | 13–18 | 41.94% |
| TobeySadSwing vs Lili | 12–19 | 38.71% |
| TobeySadSwing vs Dragunov | 16–15 | 51.61% |
| TobeySadSwing vs Yoshimitsu | 14–16 | 46.67% |
| TobeySadSwing vs Paul | 11–17 | 39.29% |
| TobeySadSwing vs Feng | 9–17 | 34.62% |
| TobeySadSwing vs Victor | 11–15 | 42.31% |
| TobeySadSwing vs Asuka | 8–16 | 33.33% |
| TobeySadSwing vs Jun | 9–14 | 39.13% |
| TobeySadSwing vs Anna | 8–14 | 36.36% |
| TobeySadSwing vs Alisa | 9–11 | 45.00% |
| TobeySadSwing vs Lee | 9–10 | 47.37% |
| TobeySadSwing vs Lars | 8–10 | 44.44% |
| TobeySadSwing vs Nina | 8–10 | 44.44% |
| TobeySadSwing vs Xiaoyu | 10–7 | 58.82% |
| TobeySadSwing vs Armor King | 5–11 | 31.25% |
| TobeySadSwing vs Azucena | 7–8 | 46.67% |
| TobeySadSwing vs Raven | 6–6 | 50.00% |
| TobeySadSwing vs Leo | 7–4 | 63.64% |
| TobeySadSwing vs Zafina | 7–4 | 63.64% |
| TobeySadSwing vs Kuma | 3–7 | 30.00% |
| TobeySadSwing vs Lidia | 2–8 | 20.00% |
| TobeySadSwing vs Leroy | 4–4 | 50.00% |
| TobeySadSwing vs Jack-8 | 2–2 | 50.00% |
| TobeySadSwing vs Shaheen | 1–2 | 33.33% |
| TobeySadSwing vs Claudio | 0–2 | 0.00% |
| TobeySadSwing vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.