| Codebot101 vs Law | 3–6 | 33.33% |
| Codebot101 vs Reina | 4–4 | 50.00% |
| Codebot101 vs Lili | 2–3 | 40.00% |
| Codebot101 vs King | 2–2 | 50.00% |
| Codebot101 vs Jin | 2–1 | 66.67% |
| Codebot101 vs Bryan | 0–3 | 0.00% |
| Codebot101 vs Kazuya | 3–0 | 100.00% |
| Codebot101 vs Steve | 2–1 | 66.67% |
| Codebot101 vs Dragunov | 1–2 | 33.33% |
| Codebot101 vs Alisa | 2–1 | 66.67% |
| Codebot101 vs Nina | 2–1 | 66.67% |
| Codebot101 vs Eddy | 3–0 | 100.00% |
| Codebot101 vs Lee | 0–2 | 0.00% |
| Codebot101 vs Leroy | 1–1 | 50.00% |
| Codebot101 vs Victor | 0–2 | 0.00% |
| Codebot101 vs Yoshimitsu | 0–1 | 0.00% |
| Codebot101 vs Hwoarang | 0–1 | 0.00% |
| Codebot101 vs Lars | 0–1 | 0.00% |
| Codebot101 vs Claudio | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.