| cometbft vs King | 188–153 | 55.13% |
| cometbft vs Dragunov | 186–137 | 57.59% |
| cometbft vs Bryan | 186–117 | 61.39% |
| cometbft vs Hwoarang | 167–126 | 57.00% |
| cometbft vs Lili | 144–130 | 52.55% |
| cometbft vs Jin | 142–123 | 53.58% |
| cometbft vs Kazuya | 119–116 | 50.64% |
| cometbft vs Paul | 143–88 | 61.90% |
| cometbft vs Steve | 119–94 | 55.87% |
| cometbft vs Yoshimitsu | 116–96 | 54.72% |
| cometbft vs Law | 131–75 | 63.59% |
| cometbft vs Lee | 101–105 | 49.03% |
| cometbft vs Victor | 118–86 | 57.84% |
| cometbft vs Jack-8 | 104–89 | 53.89% |
| cometbft vs Feng | 98–81 | 54.75% |
| cometbft vs Lars | 89–87 | 50.57% |
| cometbft vs Heihachi | 83–86 | 49.11% |
| cometbft vs Eddy | 70–92 | 43.21% |
| cometbft vs Claudio | 89–72 | 55.28% |
| cometbft vs Devil Jin | 93–64 | 59.24% |
| cometbft vs Leo | 79–71 | 52.67% |
| cometbft vs Jun | 61–82 | 42.66% |
| cometbft vs Nina | 69–68 | 50.36% |
| cometbft vs Asuka | 72–62 | 53.73% |
| cometbft vs Reina | 64–68 | 48.48% |
| cometbft vs Xiaoyu | 57–74 | 43.51% |
| cometbft vs Shaheen | 49–70 | 41.18% |
| cometbft vs Azucena | 58–61 | 48.74% |
| cometbft vs Leroy | 45–70 | 39.13% |
| cometbft vs Clive | 51–60 | 45.95% |
| cometbft vs Alisa | 55–55 | 50.00% |
| cometbft vs Anna | 59–42 | 58.42% |
| cometbft vs Zafina | 37–61 | 37.76% |
| cometbft vs Raven | 50–41 | 54.95% |
| cometbft vs Kuma | 37–51 | 42.05% |
| cometbft vs Armor King | 44–41 | 51.76% |
| cometbft vs Panda | 43–40 | 51.81% |
| cometbft vs Lidia | 51–30 | 62.96% |
| cometbft vs Fahkumram | 32–35 | 47.76% |
| cometbft vs Miary Zo | 16–20 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.