| GRASPDEATHFIRE vs Heihachi | 43–22 | 66.15% |
| GRASPDEATHFIRE vs Bryan | 21–23 | 47.73% |
| GRASPDEATHFIRE vs Jin | 25–17 | 59.52% |
| GRASPDEATHFIRE vs Kazuya | 26–14 | 65.00% |
| GRASPDEATHFIRE vs Law | 18–11 | 62.07% |
| GRASPDEATHFIRE vs Reina | 17–10 | 62.96% |
| GRASPDEATHFIRE vs Yoshimitsu | 11–15 | 42.31% |
| GRASPDEATHFIRE vs King | 19–6 | 76.00% |
| GRASPDEATHFIRE vs Steve | 11–12 | 47.83% |
| GRASPDEATHFIRE vs Paul | 14–7 | 66.67% |
| GRASPDEATHFIRE vs Hwoarang | 12–9 | 57.14% |
| GRASPDEATHFIRE vs Lili | 11–10 | 52.38% |
| GRASPDEATHFIRE vs Dragunov | 6–13 | 31.58% |
| GRASPDEATHFIRE vs Devil Jin | 9–7 | 56.25% |
| GRASPDEATHFIRE vs Nina | 9–7 | 56.25% |
| GRASPDEATHFIRE vs Eddy | 9–5 | 64.29% |
| GRASPDEATHFIRE vs Azucena | 9–4 | 69.23% |
| GRASPDEATHFIRE vs Jun | 6–6 | 50.00% |
| GRASPDEATHFIRE vs Feng | 7–4 | 63.64% |
| GRASPDEATHFIRE vs Shaheen | 5–5 | 50.00% |
| GRASPDEATHFIRE vs Victor | 7–3 | 70.00% |
| GRASPDEATHFIRE vs Leo | 6–3 | 66.67% |
| GRASPDEATHFIRE vs Lars | 7–2 | 77.78% |
| GRASPDEATHFIRE vs Kuma | 5–4 | 55.56% |
| GRASPDEATHFIRE vs Leroy | 5–3 | 62.50% |
| GRASPDEATHFIRE vs Lidia | 6–2 | 75.00% |
| GRASPDEATHFIRE vs Claudio | 4–3 | 57.14% |
| GRASPDEATHFIRE vs Alisa | 6–0 | 100.00% |
| GRASPDEATHFIRE vs Lee | 3–3 | 50.00% |
| GRASPDEATHFIRE vs Clive | 2–3 | 40.00% |
| GRASPDEATHFIRE vs Jack-8 | 2–1 | 66.67% |
| GRASPDEATHFIRE vs Zafina | 1–2 | 33.33% |
| GRASPDEATHFIRE vs Xiaoyu | 2–0 | 100.00% |
| GRASPDEATHFIRE vs Asuka | 1–1 | 50.00% |
| GRASPDEATHFIRE vs Panda | 1–1 | 50.00% |
| GRASPDEATHFIRE vs Raven | 0–2 | 0.00% |
| GRASPDEATHFIRE vs Armor King | 0–2 | 0.00% |
| GRASPDEATHFIRE vs Anna | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.