| LighScrap vs Hwoarang | 413–318 | 56.50% |
| LighScrap vs Steve | 325–256 | 55.94% |
| LighScrap vs Jin | 303–239 | 55.90% |
| LighScrap vs Bryan | 264–226 | 53.88% |
| LighScrap vs King | 236–208 | 53.15% |
| LighScrap vs Reina | 257–155 | 62.38% |
| LighScrap vs Lars | 200–204 | 49.50% |
| LighScrap vs Kazuya | 206–179 | 53.51% |
| LighScrap vs Lili | 195–185 | 51.32% |
| LighScrap vs Asuka | 208–163 | 56.06% |
| LighScrap vs Law | 167–190 | 46.78% |
| LighScrap vs Dragunov | 189–166 | 53.24% |
| LighScrap vs Yoshimitsu | 168–175 | 48.98% |
| LighScrap vs Lee | 174–119 | 59.39% |
| LighScrap vs Nina | 145–140 | 50.88% |
| LighScrap vs Raven | 149–121 | 55.19% |
| LighScrap vs Devil Jin | 146–119 | 55.09% |
| LighScrap vs Claudio | 137–128 | 51.70% |
| LighScrap vs Paul | 155–104 | 59.85% |
| LighScrap vs Eddy | 132–121 | 52.17% |
| LighScrap vs Feng | 127–123 | 50.80% |
| LighScrap vs Lidia | 120–119 | 50.21% |
| LighScrap vs Azucena | 138–99 | 58.23% |
| LighScrap vs Leroy | 145–91 | 61.44% |
| LighScrap vs Heihachi | 138–97 | 58.72% |
| LighScrap vs Jun | 120–111 | 51.95% |
| LighScrap vs Leo | 117–101 | 53.67% |
| LighScrap vs Zafina | 122–96 | 55.96% |
| LighScrap vs Victor | 133–82 | 61.86% |
| LighScrap vs Anna | 120–92 | 56.60% |
| LighScrap vs Shaheen | 114–88 | 56.44% |
| LighScrap vs Alisa | 106–89 | 54.36% |
| LighScrap vs Xiaoyu | 107–85 | 55.73% |
| LighScrap vs Jack-8 | 93–97 | 48.95% |
| LighScrap vs Fahkumram | 74–82 | 47.44% |
| LighScrap vs Kuma | 75–67 | 52.82% |
| LighScrap vs Armor King | 82–58 | 58.57% |
| LighScrap vs Clive | 87–45 | 65.91% |
| LighScrap vs Panda | 34–23 | 59.65% |
| LighScrap vs Miary Zo | 26–22 | 54.17% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.