| Imissmyoldme vs Kazuya | 81–79 | 50.62% |
| Imissmyoldme vs Jin | 59–46 | 56.19% |
| Imissmyoldme vs Bryan | 45–52 | 46.39% |
| Imissmyoldme vs Paul | 26–39 | 40.00% |
| Imissmyoldme vs Dragunov | 30–33 | 47.62% |
| Imissmyoldme vs Hwoarang | 27–31 | 46.55% |
| Imissmyoldme vs Heihachi | 31–25 | 55.36% |
| Imissmyoldme vs Fahkumram | 31–24 | 56.36% |
| Imissmyoldme vs Yoshimitsu | 32–22 | 59.26% |
| Imissmyoldme vs Reina | 25–27 | 48.08% |
| Imissmyoldme vs Law | 28–22 | 56.00% |
| Imissmyoldme vs King | 19–30 | 38.78% |
| Imissmyoldme vs Steve | 26–18 | 59.09% |
| Imissmyoldme vs Lili | 24–18 | 57.14% |
| Imissmyoldme vs Jun | 21–17 | 55.26% |
| Imissmyoldme vs Devil Jin | 23–14 | 62.16% |
| Imissmyoldme vs Lee | 17–19 | 47.22% |
| Imissmyoldme vs Eddy | 16–17 | 48.48% |
| Imissmyoldme vs Asuka | 18–14 | 56.25% |
| Imissmyoldme vs Lidia | 20–11 | 64.52% |
| Imissmyoldme vs Nina | 10–13 | 43.48% |
| Imissmyoldme vs Victor | 11–11 | 50.00% |
| Imissmyoldme vs Feng | 10–11 | 47.62% |
| Imissmyoldme vs Azucena | 11–10 | 52.38% |
| Imissmyoldme vs Clive | 7–14 | 33.33% |
| Imissmyoldme vs Anna | 10–10 | 50.00% |
| Imissmyoldme vs Xiaoyu | 13–6 | 68.42% |
| Imissmyoldme vs Lars | 9–10 | 47.37% |
| Imissmyoldme vs Leo | 10–8 | 55.56% |
| Imissmyoldme vs Claudio | 8–6 | 57.14% |
| Imissmyoldme vs Jack-8 | 3–9 | 25.00% |
| Imissmyoldme vs Shaheen | 8–3 | 72.73% |
| Imissmyoldme vs Kuma | 5–6 | 45.45% |
| Imissmyoldme vs Armor King | 3–8 | 27.27% |
| Imissmyoldme vs Raven | 6–4 | 60.00% |
| Imissmyoldme vs Zafina | 1–6 | 14.29% |
| Imissmyoldme vs Leroy | 1–6 | 14.29% |
| Imissmyoldme vs Miary Zo | 5–2 | 71.43% |
| Imissmyoldme vs Alisa | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.