| GankYoBish vs King | 109–89 | 55.05% |
| GankYoBish vs Jin | 78–70 | 52.70% |
| GankYoBish vs Kazuya | 67–81 | 45.27% |
| GankYoBish vs Steve | 63–77–1 | 45.00% |
| GankYoBish vs Hwoarang | 43–70 | 38.05% |
| GankYoBish vs Reina | 33–77 | 30.00% |
| GankYoBish vs Bryan | 40–66 | 37.74% |
| GankYoBish vs Asuka | 48–55 | 46.60% |
| GankYoBish vs Law | 31–68 | 31.31% |
| GankYoBish vs Eddy | 51–48 | 51.52% |
| GankYoBish vs Yoshimitsu | 29–48 | 37.66% |
| GankYoBish vs Paul | 35–40 | 46.67% |
| GankYoBish vs Dragunov | 31–40 | 43.66% |
| GankYoBish vs Lili | 30–38 | 44.12% |
| GankYoBish vs Azucena | 30–38 | 44.12% |
| GankYoBish vs Heihachi | 24–43 | 35.82% |
| GankYoBish vs Lee | 26–40 | 39.39% |
| GankYoBish vs Jun | 26–36 | 41.94% |
| GankYoBish vs Lars | 16–44 | 26.67% |
| GankYoBish vs Xiaoyu | 29–29 | 50.00% |
| GankYoBish vs Raven | 33–24 | 57.89% |
| GankYoBish vs Lidia | 22–30 | 42.31% |
| GankYoBish vs Leo | 25–26 | 49.02% |
| GankYoBish vs Victor | 14–30 | 31.82% |
| GankYoBish vs Fahkumram | 15–29 | 34.09% |
| GankYoBish vs Feng | 17–26 | 39.53% |
| GankYoBish vs Jack-8 | 18–22 | 45.00% |
| GankYoBish vs Devil Jin | 17–23 | 42.50% |
| GankYoBish vs Nina | 13–22 | 37.14% |
| GankYoBish vs Leroy | 10–25 | 28.57% |
| GankYoBish vs Alisa | 13–20 | 39.39% |
| GankYoBish vs Claudio | 16–16 | 50.00% |
| GankYoBish vs Kuma | 14–16 | 46.67% |
| GankYoBish vs Clive | 7–14 | 33.33% |
| GankYoBish vs Shaheen | 8–12 | 40.00% |
| GankYoBish vs Anna | 10–10 | 50.00% |
| GankYoBish vs Armor King | 9–9 | 50.00% |
| GankYoBish vs Zafina | 3–8 | 27.27% |
| GankYoBish vs Panda | 0–9 | 0.00% |
| GankYoBish vs Miary Zo | 3–2 | 60.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.