| SlowAndSteady vs Armor King | 54–30 | 64.29% |
| SlowAndSteady vs Kazuya | 35–19 | 64.81% |
| SlowAndSteady vs King | 31–18 | 63.27% |
| SlowAndSteady vs Reina | 28–7 | 80.00% |
| SlowAndSteady vs Steve | 29–5 | 85.29% |
| SlowAndSteady vs Dragunov | 25–8 | 75.76% |
| SlowAndSteady vs Lili | 23–7 | 76.67% |
| SlowAndSteady vs Heihachi | 22–8 | 73.33% |
| SlowAndSteady vs Jin | 21–8 | 72.41% |
| SlowAndSteady vs Bryan | 21–6 | 77.78% |
| SlowAndSteady vs Hwoarang | 21–5 | 80.77% |
| SlowAndSteady vs Lidia | 16–10 | 61.54% |
| SlowAndSteady vs Lars | 17–8 | 68.00% |
| SlowAndSteady vs Lee | 16–8 | 66.67% |
| SlowAndSteady vs Paul | 15–6 | 71.43% |
| SlowAndSteady vs Jun | 15–6 | 71.43% |
| SlowAndSteady vs Fahkumram | 17–4 | 80.95% |
| SlowAndSteady vs Asuka | 14–5 | 73.68% |
| SlowAndSteady vs Leo | 15–4 | 78.95% |
| SlowAndSteady vs Law | 14–4 | 77.78% |
| SlowAndSteady vs Yoshimitsu | 14–4 | 77.78% |
| SlowAndSteady vs Clive | 16–2 | 88.89% |
| SlowAndSteady vs Jack-8 | 10–7 | 58.82% |
| SlowAndSteady vs Anna | 12–5 | 70.59% |
| SlowAndSteady vs Devil Jin | 12–3 | 80.00% |
| SlowAndSteady vs Nina | 11–4 | 73.33% |
| SlowAndSteady vs Claudio | 9–4 | 69.23% |
| SlowAndSteady vs Raven | 8–4 | 66.67% |
| SlowAndSteady vs Feng | 6–4 | 60.00% |
| SlowAndSteady vs Zafina | 4–6 | 40.00% |
| SlowAndSteady vs Leroy | 7–3 | 70.00% |
| SlowAndSteady vs Azucena | 6–3 | 66.67% |
| SlowAndSteady vs Victor | 8–1 | 88.89% |
| SlowAndSteady vs Eddy | 5–3 | 62.50% |
| SlowAndSteady vs Xiaoyu | 7–0 | 100.00% |
| SlowAndSteady vs Miary Zo | 1–4 | 20.00% |
| SlowAndSteady vs Shaheen | 2–1 | 66.67% |
| SlowAndSteady vs Kuma | 2–1 | 66.67% |
| SlowAndSteady vs Alisa | 0–2 | 0.00% |
| SlowAndSteady vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.