| SweetLump vs Leroy | 9–3 | 75.00% |
| SweetLump vs Armor King | 5–6 | 45.45% |
| SweetLump vs King | 4–2 | 66.67% |
| SweetLump vs Victor | 3–3 | 50.00% |
| SweetLump vs Hwoarang | 2–3 | 40.00% |
| SweetLump vs Steve | 4–1 | 80.00% |
| SweetLump vs Jin | 4–0 | 100.00% |
| SweetLump vs Lili | 2–1 | 66.67% |
| SweetLump vs Claudio | 1–2 | 33.33% |
| SweetLump vs Reina | 3–0 | 100.00% |
| SweetLump vs Eddy | 0–3 | 0.00% |
| SweetLump vs Clive | 3–0 | 100.00% |
| SweetLump vs Law | 2–0 | 100.00% |
| SweetLump vs Kazuya | 2–0 | 100.00% |
| SweetLump vs Leo | 2–0 | 100.00% |
| SweetLump vs Alisa | 2–0 | 100.00% |
| SweetLump vs Lidia | 2–0 | 100.00% |
| SweetLump vs Yoshimitsu | 1–0 | 100.00% |
| SweetLump vs Lars | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.