| ApeOnKeys vs Kazuya | 146–105 | 58.17% |
| ApeOnKeys vs King | 94–116 | 44.76% |
| ApeOnKeys vs Jin | 102–104 | 49.51% |
| ApeOnKeys vs Reina | 103–95 | 52.02% |
| ApeOnKeys vs Bryan | 81–93 | 46.55% |
| ApeOnKeys vs Heihachi | 88–82 | 51.76% |
| ApeOnKeys vs Law | 80–83 | 49.08% |
| ApeOnKeys vs Steve | 71–74 | 48.97% |
| ApeOnKeys vs Hwoarang | 73–62 | 54.07% |
| ApeOnKeys vs Lili | 70–51 | 57.85% |
| ApeOnKeys vs Dragunov | 54–67 | 44.63% |
| ApeOnKeys vs Lars | 57–56 | 50.44% |
| ApeOnKeys vs Paul | 47–60 | 43.93% |
| ApeOnKeys vs Yoshimitsu | 56–46 | 54.90% |
| ApeOnKeys vs Lee | 48–54 | 47.06% |
| ApeOnKeys vs Jun | 48–44–1 | 52.17% |
| ApeOnKeys vs Eddy | 50–43 | 53.76% |
| ApeOnKeys vs Asuka | 52–37 | 58.43% |
| ApeOnKeys vs Devil Jin | 45–42 | 51.72% |
| ApeOnKeys vs Clive | 47–34 | 58.02% |
| ApeOnKeys vs Azucena | 37–43 | 46.25% |
| ApeOnKeys vs Armor King | 39–37 | 51.32% |
| ApeOnKeys vs Alisa | 47–27 | 63.51% |
| ApeOnKeys vs Xiaoyu | 27–42 | 39.13% |
| ApeOnKeys vs Leo | 32–30 | 51.61% |
| ApeOnKeys vs Leroy | 30–32 | 48.39% |
| ApeOnKeys vs Nina | 36–23 | 61.02% |
| ApeOnKeys vs Victor | 28–26 | 51.85% |
| ApeOnKeys vs Miary Zo | 30–23 | 56.60% |
| ApeOnKeys vs Jack-8 | 18–31 | 36.73% |
| ApeOnKeys vs Lidia | 24–24 | 50.00% |
| ApeOnKeys vs Kuma | 23–23 | 50.00% |
| ApeOnKeys vs Raven | 17–29 | 36.96% |
| ApeOnKeys vs Claudio | 18–25 | 41.86% |
| ApeOnKeys vs Feng | 16–25 | 39.02% |
| ApeOnKeys vs Zafina | 20–10 | 66.67% |
| ApeOnKeys vs Fahkumram | 17–9 | 65.38% |
| ApeOnKeys vs Shaheen | 8–13 | 38.10% |
| ApeOnKeys vs Panda | 6–9 | 40.00% |
| ApeOnKeys vs Anna | 7–8 | 46.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.