| RevsPerMile vs King | 34–66 | 34.00% |
| RevsPerMile vs Kazuya | 24–73 | 24.74% |
| RevsPerMile vs Steve | 22–71 | 23.66% |
| RevsPerMile vs Jin | 32–55 | 36.78% |
| RevsPerMile vs Reina | 17–69 | 19.77% |
| RevsPerMile vs Lili | 33–47 | 41.25% |
| RevsPerMile vs Hwoarang | 20–47 | 29.85% |
| RevsPerMile vs Law | 20–40 | 33.33% |
| RevsPerMile vs Jun | 16–37 | 30.19% |
| RevsPerMile vs Lidia | 9–40 | 18.37% |
| RevsPerMile vs Bryan | 8–37 | 17.78% |
| RevsPerMile vs Asuka | 14–31 | 31.11% |
| RevsPerMile vs Lars | 6–38 | 13.64% |
| RevsPerMile vs Yoshimitsu | 16–26 | 38.10% |
| RevsPerMile vs Leroy | 13–29 | 30.95% |
| RevsPerMile vs Heihachi | 6–34 | 15.00% |
| RevsPerMile vs Paul | 6–32 | 15.79% |
| RevsPerMile vs Nina | 12–22 | 35.29% |
| RevsPerMile vs Victor | 11–23 | 32.35% |
| RevsPerMile vs Dragunov | 11–22 | 33.33% |
| RevsPerMile vs Devil Jin | 3–29 | 9.38% |
| RevsPerMile vs Eddy | 14–18 | 43.75% |
| RevsPerMile vs Anna | 10–22 | 31.25% |
| RevsPerMile vs Xiaoyu | 9–22 | 29.03% |
| RevsPerMile vs Jack-8 | 12–18 | 40.00% |
| RevsPerMile vs Lee | 7–22 | 24.14% |
| RevsPerMile vs Azucena | 8–21 | 27.59% |
| RevsPerMile vs Alisa | 4–16 | 20.00% |
| RevsPerMile vs Leo | 3–16 | 15.79% |
| RevsPerMile vs Raven | 7–12 | 36.84% |
| RevsPerMile vs Zafina | 4–12 | 25.00% |
| RevsPerMile vs Kuma | 3–12 | 20.00% |
| RevsPerMile vs Clive | 3–12 | 20.00% |
| RevsPerMile vs Fahkumram | 1–13 | 7.14% |
| RevsPerMile vs Feng | 4–8 | 33.33% |
| RevsPerMile vs Claudio | 0–11 | 0.00% |
| RevsPerMile vs Armor King | 1–8–1 | 11.11% |
| RevsPerMile vs Shaheen | 2–2 | 50.00% |
| RevsPerMile vs Panda | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.