| a chop ink ETA vs Lili | 14–7 | 66.67% |
| a chop ink ETA vs Devil Jin | 12–4 | 75.00% |
| a chop ink ETA vs Feng | 13–3 | 81.25% |
| a chop ink ETA vs Dragunov | 9–6 | 60.00% |
| a chop ink ETA vs Nina | 14–1 | 93.33% |
| a chop ink ETA vs Raven | 12–3 | 80.00% |
| a chop ink ETA vs Kazuya | 4–9 | 30.77% |
| a chop ink ETA vs Leo | 9–4 | 69.23% |
| a chop ink ETA vs Shaheen | 6–7 | 46.15% |
| a chop ink ETA vs Hwoarang | 7–5 | 58.33% |
| a chop ink ETA vs Clive | 7–5 | 58.33% |
| a chop ink ETA vs Reina | 9–2 | 81.82% |
| a chop ink ETA vs Asuka | 7–3 | 70.00% |
| a chop ink ETA vs Azucena | 8–2 | 80.00% |
| a chop ink ETA vs King | 7–2 | 77.78% |
| a chop ink ETA vs Bryan | 8–1 | 88.89% |
| a chop ink ETA vs Steve | 9–0 | 100.00% |
| a chop ink ETA vs Jack-8 | 6–3 | 66.67% |
| a chop ink ETA vs Armor King | 8–1 | 88.89% |
| a chop ink ETA vs Yoshimitsu | 7–1 | 87.50% |
| a chop ink ETA vs Xiaoyu | 5–3 | 62.50% |
| a chop ink ETA vs Jun | 3–5 | 37.50% |
| a chop ink ETA vs Law | 4–3 | 57.14% |
| a chop ink ETA vs Fahkumram | 7–0 | 100.00% |
| a chop ink ETA vs Alisa | 3–3 | 50.00% |
| a chop ink ETA vs Claudio | 2–4 | 33.33% |
| a chop ink ETA vs Leroy | 5–1 | 83.33% |
| a chop ink ETA vs Paul | 3–2 | 60.00% |
| a chop ink ETA vs Victor | 5–0 | 100.00% |
| a chop ink ETA vs Kuma | 3–1 | 75.00% |
| a chop ink ETA vs Panda | 2–2 | 50.00% |
| a chop ink ETA vs Zafina | 3–1 | 75.00% |
| a chop ink ETA vs Miary Zo | 4–0 | 100.00% |
| a chop ink ETA vs Eddy | 3–0 | 100.00% |
| a chop ink ETA vs Lidia | 2–1 | 66.67% |
| a chop ink ETA vs Heihachi | 3–0 | 100.00% |
| a chop ink ETA vs Jin | 2–0 | 100.00% |
| a chop ink ETA vs Anna | 2–0 | 100.00% |
| a chop ink ETA vs Lee | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.