| SecBluetoothCL4 vs Asuka | 22–9 | 70.97% |
| SecBluetoothCL4 vs Bryan | 18–11 | 62.07% |
| SecBluetoothCL4 vs King | 17–10 | 62.96% |
| SecBluetoothCL4 vs Kazuya | 13–11 | 54.17% |
| SecBluetoothCL4 vs Steve | 13–9 | 59.09% |
| SecBluetoothCL4 vs Lee | 16–4 | 80.00% |
| SecBluetoothCL4 vs Reina | 11–9 | 55.00% |
| SecBluetoothCL4 vs Hwoarang | 12–7 | 63.16% |
| SecBluetoothCL4 vs Jun | 10–9 | 52.63% |
| SecBluetoothCL4 vs Dragunov | 11–7 | 61.11% |
| SecBluetoothCL4 vs Nina | 10–7 | 58.82% |
| SecBluetoothCL4 vs Devil Jin | 10–5 | 66.67% |
| SecBluetoothCL4 vs Jin | 6–8 | 42.86% |
| SecBluetoothCL4 vs Jack-8 | 7–7 | 50.00% |
| SecBluetoothCL4 vs Feng | 5–9 | 35.71% |
| SecBluetoothCL4 vs Leroy | 10–4 | 71.43% |
| SecBluetoothCL4 vs Paul | 4–9 | 30.77% |
| SecBluetoothCL4 vs Xiaoyu | 10–3 | 76.92% |
| SecBluetoothCL4 vs Lili | 8–5 | 61.54% |
| SecBluetoothCL4 vs Victor | 8–5 | 61.54% |
| SecBluetoothCL4 vs Law | 8–4 | 66.67% |
| SecBluetoothCL4 vs Azucena | 5–5 | 50.00% |
| SecBluetoothCL4 vs Eddy | 7–3 | 70.00% |
| SecBluetoothCL4 vs Heihachi | 4–5 | 44.44% |
| SecBluetoothCL4 vs Yoshimitsu | 4–4 | 50.00% |
| SecBluetoothCL4 vs Leo | 3–5 | 37.50% |
| SecBluetoothCL4 vs Lars | 4–4 | 50.00% |
| SecBluetoothCL4 vs Raven | 4–4 | 50.00% |
| SecBluetoothCL4 vs Lidia | 6–2 | 75.00% |
| SecBluetoothCL4 vs Claudio | 4–3 | 57.14% |
| SecBluetoothCL4 vs Anna | 1–6 | 14.29% |
| SecBluetoothCL4 vs Kuma | 4–2 | 66.67% |
| SecBluetoothCL4 vs Zafina | 4–0 | 100.00% |
| SecBluetoothCL4 vs Alisa | 0–2 | 0.00% |
| SecBluetoothCL4 vs Shaheen | 0–2 | 0.00% |
| SecBluetoothCL4 vs Panda | 1–1 | 50.00% |
| SecBluetoothCL4 vs Clive | 1–1 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.