| iknowgunz vs Kazuya | 147–144 | 50.52% |
| iknowgunz vs Bryan | 111–93 | 54.41% |
| iknowgunz vs Jin | 108–76 | 58.70% |
| iknowgunz vs Hwoarang | 85–89–1 | 48.85% |
| iknowgunz vs King | 91–68 | 57.23% |
| iknowgunz vs Reina | 86–68 | 55.84% |
| iknowgunz vs Dragunov | 58–90 | 39.19% |
| iknowgunz vs Steve | 60–80 | 42.86% |
| iknowgunz vs Paul | 74–59 | 55.64% |
| iknowgunz vs Lidia | 60–55 | 52.17% |
| iknowgunz vs Lee | 54–54 | 50.00% |
| iknowgunz vs Yoshimitsu | 63–44 | 58.88% |
| iknowgunz vs Devil Jin | 50–51 | 49.50% |
| iknowgunz vs Armor King | 50–51 | 49.50% |
| iknowgunz vs Law | 38–61 | 38.38% |
| iknowgunz vs Azucena | 45–50 | 47.37% |
| iknowgunz vs Asuka | 49–33 | 59.76% |
| iknowgunz vs Heihachi | 46–36 | 56.10% |
| iknowgunz vs Xiaoyu | 35–44 | 44.30% |
| iknowgunz vs Lili | 45–34 | 56.96% |
| iknowgunz vs Jun | 47–32 | 59.49% |
| iknowgunz vs Nina | 39–36 | 52.00% |
| iknowgunz vs Victor | 35–37 | 48.61% |
| iknowgunz vs Feng | 38–32 | 54.29% |
| iknowgunz vs Lars | 34–33 | 50.75% |
| iknowgunz vs Alisa | 28–32 | 46.67% |
| iknowgunz vs Leo | 32–24 | 57.14% |
| iknowgunz vs Fahkumram | 25–24 | 51.02% |
| iknowgunz vs Claudio | 23–24 | 48.94% |
| iknowgunz vs Zafina | 22–24 | 47.83% |
| iknowgunz vs Eddy | 22–21 | 51.16% |
| iknowgunz vs Leroy | 20–19 | 51.28% |
| iknowgunz vs Kuma | 18–17 | 51.43% |
| iknowgunz vs Raven | 21–14 | 60.00% |
| iknowgunz vs Jack-8 | 14–19 | 42.42% |
| iknowgunz vs Clive | 15–16 | 48.39% |
| iknowgunz vs Anna | 13–18 | 41.94% |
| iknowgunz vs Shaheen | 11–13 | 45.83% |
| iknowgunz vs Panda | 9–4 | 69.23% |
| iknowgunz vs Miary Zo | 5–1 | 83.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.