| IOG_PRINCE vs King | 63–69 | 47.73% |
| IOG_PRINCE vs Kazuya | 52–50 | 50.98% |
| IOG_PRINCE vs Hwoarang | 51–47 | 52.04% |
| IOG_PRINCE vs Reina | 56–42 | 57.14% |
| IOG_PRINCE vs Jin | 39–58 | 40.21% |
| IOG_PRINCE vs Law | 42–53 | 44.21% |
| IOG_PRINCE vs Steve | 36–48 | 42.86% |
| IOG_PRINCE vs Heihachi | 33–43 | 43.42% |
| IOG_PRINCE vs Fahkumram | 31–45 | 40.79% |
| IOG_PRINCE vs Dragunov | 31–42 | 42.47% |
| IOG_PRINCE vs Bryan | 27–41 | 39.71% |
| IOG_PRINCE vs Azucena | 40–28 | 58.82% |
| IOG_PRINCE vs Victor | 32–35 | 47.76% |
| IOG_PRINCE vs Eddy | 22–36 | 37.93% |
| IOG_PRINCE vs Lars | 28–27 | 50.91% |
| IOG_PRINCE vs Yoshimitsu | 24–28 | 46.15% |
| IOG_PRINCE vs Paul | 24–26 | 48.00% |
| IOG_PRINCE vs Lili | 13–35 | 27.08% |
| IOG_PRINCE vs Lidia | 23–25 | 47.92% |
| IOG_PRINCE vs Jun | 18–27 | 40.00% |
| IOG_PRINCE vs Clive | 24–18–1 | 57.14% |
| IOG_PRINCE vs Armor King | 15–25 | 37.50% |
| IOG_PRINCE vs Xiaoyu | 18–21 | 46.15% |
| IOG_PRINCE vs Asuka | 18–20 | 47.37% |
| IOG_PRINCE vs Lee | 13–25 | 34.21% |
| IOG_PRINCE vs Leo | 14–21 | 40.00% |
| IOG_PRINCE vs Nina | 14–20 | 41.18% |
| IOG_PRINCE vs Miary Zo | 16–16 | 50.00% |
| IOG_PRINCE vs Devil Jin | 13–14 | 48.15% |
| IOG_PRINCE vs Feng | 7–19 | 26.92% |
| IOG_PRINCE vs Alisa | 14–10 | 58.33% |
| IOG_PRINCE vs Claudio | 5–18 | 21.74% |
| IOG_PRINCE vs Zafina | 11–11 | 50.00% |
| IOG_PRINCE vs Raven | 14–8 | 63.64% |
| IOG_PRINCE vs Anna | 7–15 | 31.82% |
| IOG_PRINCE vs Jack-8 | 8–12 | 40.00% |
| IOG_PRINCE vs Leroy | 9–9 | 50.00% |
| IOG_PRINCE vs Shaheen | 11–4 | 73.33% |
| IOG_PRINCE vs Kuma | 2–13 | 13.33% |
| IOG_PRINCE vs Panda | 2–2 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.