| Hyper Webster vs Kazuya | 47–69 | 40.52% |
| Hyper Webster vs King | 59–46 | 56.19% |
| Hyper Webster vs Bryan | 37–66 | 35.92% |
| Hyper Webster vs Jin | 42–60 | 41.18% |
| Hyper Webster vs Law | 30–44 | 40.54% |
| Hyper Webster vs Dragunov | 32–35 | 47.76% |
| Hyper Webster vs Steve | 32–27 | 54.24% |
| Hyper Webster vs Clive | 16–37 | 30.19% |
| Hyper Webster vs Nina | 24–28 | 46.15% |
| Hyper Webster vs Paul | 19–31 | 38.00% |
| Hyper Webster vs Hwoarang | 19–24 | 44.19% |
| Hyper Webster vs Lars | 19–24 | 44.19% |
| Hyper Webster vs Armor King | 14–29 | 32.56% |
| Hyper Webster vs Yoshimitsu | 20–21 | 48.78% |
| Hyper Webster vs Reina | 18–15 | 54.55% |
| Hyper Webster vs Victor | 13–19 | 40.62% |
| Hyper Webster vs Miary Zo | 12–18 | 40.00% |
| Hyper Webster vs Asuka | 18–8 | 69.23% |
| Hyper Webster vs Devil Jin | 12–13 | 48.00% |
| Hyper Webster vs Heihachi | 10–15 | 40.00% |
| Hyper Webster vs Feng | 9–15 | 37.50% |
| Hyper Webster vs Anna | 10–14 | 41.67% |
| Hyper Webster vs Lili | 12–9 | 57.14% |
| Hyper Webster vs Eddy | 7–14 | 33.33% |
| Hyper Webster vs Fahkumram | 8–10 | 44.44% |
| Hyper Webster vs Jack-8 | 2–14 | 12.50% |
| Hyper Webster vs Claudio | 5–11 | 31.25% |
| Hyper Webster vs Azucena | 10–5 | 66.67% |
| Hyper Webster vs Lee | 7–6 | 53.85% |
| Hyper Webster vs Lidia | 3–10 | 23.08% |
| Hyper Webster vs Xiaoyu | 8–4 | 66.67% |
| Hyper Webster vs Jun | 8–2 | 80.00% |
| Hyper Webster vs Alisa | 4–4 | 50.00% |
| Hyper Webster vs Shaheen | 2–5 | 28.57% |
| Hyper Webster vs Kuma | 3–4 | 42.86% |
| Hyper Webster vs Zafina | 0–6 | 0.00% |
| Hyper Webster vs Leroy | 1–2 | 33.33% |
| Hyper Webster vs Leo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.