| Zaman002 vs Bryan | 497–541 | 47.88% |
| Zaman002 vs Jin | 368–434 | 45.89% |
| Zaman002 vs Kazuya | 362–388 | 48.27% |
| Zaman002 vs King | 331–407 | 44.85% |
| Zaman002 vs Steve | 282–382 | 42.47% |
| Zaman002 vs Hwoarang | 253–304 | 45.42% |
| Zaman002 vs Dragunov | 238–291–1 | 44.99% |
| Zaman002 vs Lee | 196–230 | 46.01% |
| Zaman002 vs Paul | 193–232 | 45.41% |
| Zaman002 vs Law | 206–215 | 48.93% |
| Zaman002 vs Yoshimitsu | 197–216 | 47.70% |
| Zaman002 vs Heihachi | 182–227 | 44.50% |
| Zaman002 vs Devil Jin | 167–184 | 47.58% |
| Zaman002 vs Reina | 169–180 | 48.42% |
| Zaman002 vs Lili | 170–162 | 51.20% |
| Zaman002 vs Lars | 117–146–1 | 44.49% |
| Zaman002 vs Victor | 134–121 | 52.55% |
| Zaman002 vs Feng | 105–132 | 44.30% |
| Zaman002 vs Nina | 101–134 | 42.98% |
| Zaman002 vs Alisa | 105–111 | 48.61% |
| Zaman002 vs Xiaoyu | 105–109 | 49.07% |
| Zaman002 vs Azucena | 95–108 | 46.80% |
| Zaman002 vs Jun | 91–99 | 47.89% |
| Zaman002 vs Clive | 85–102–1 | 45.45% |
| Zaman002 vs Eddy | 86–94 | 47.78% |
| Zaman002 vs Asuka | 65–113 | 36.52% |
| Zaman002 vs Jack-8 | 65–98 | 39.88% |
| Zaman002 vs Leo | 72–69 | 51.06% |
| Zaman002 vs Claudio | 63–75 | 45.65% |
| Zaman002 vs Raven | 61–77 | 44.20% |
| Zaman002 vs Leroy | 58–74 | 43.94% |
| Zaman002 vs Shaheen | 49–78 | 38.58% |
| Zaman002 vs Lidia | 51–65 | 43.97% |
| Zaman002 vs Armor King | 49–58 | 45.79% |
| Zaman002 vs Anna | 49–51 | 49.00% |
| Zaman002 vs Kuma | 25–61 | 29.07% |
| Zaman002 vs Fahkumram | 26–44 | 37.14% |
| Zaman002 vs Zafina | 28–39 | 41.79% |
| Zaman002 vs Panda | 8–20 | 28.57% |
| Zaman002 vs Miary Zo | 4–14 | 22.22% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.