| Rolonji972 vs Kazuya | 173–113 | 60.49% |
| Rolonji972 vs Hwoarang | 154–124 | 55.40% |
| Rolonji972 vs Jin | 130–147 | 46.93% |
| Rolonji972 vs Bryan | 113–75 | 60.11% |
| Rolonji972 vs Paul | 94–81 | 53.71% |
| Rolonji972 vs Law | 86–86 | 50.00% |
| Rolonji972 vs King | 84–82 | 50.60% |
| Rolonji972 vs Yoshimitsu | 100–63 | 61.35% |
| Rolonji972 vs Heihachi | 60–72 | 45.45% |
| Rolonji972 vs Steve | 73–53 | 57.94% |
| Rolonji972 vs Lee | 45–71 | 38.79% |
| Rolonji972 vs Clive | 59–57 | 50.86% |
| Rolonji972 vs Reina | 51–53 | 49.04% |
| Rolonji972 vs Dragunov | 51–46 | 52.58% |
| Rolonji972 vs Alisa | 48–49 | 49.48% |
| Rolonji972 vs Lars | 47–49 | 48.96% |
| Rolonji972 vs Lili | 51–43 | 54.26% |
| Rolonji972 vs Xiaoyu | 43–43 | 50.00% |
| Rolonji972 vs Devil Jin | 53–32 | 62.35% |
| Rolonji972 vs Victor | 39–34 | 53.42% |
| Rolonji972 vs Azucena | 31–41 | 43.06% |
| Rolonji972 vs Feng | 30–41 | 42.25% |
| Rolonji972 vs Jun | 34–36 | 48.57% |
| Rolonji972 vs Eddy | 33–36 | 47.83% |
| Rolonji972 vs Nina | 48–19 | 71.64% |
| Rolonji972 vs Lidia | 26–38 | 40.62% |
| Rolonji972 vs Jack-8 | 21–35 | 37.50% |
| Rolonji972 vs Asuka | 28–25 | 52.83% |
| Rolonji972 vs Fahkumram | 17–34 | 33.33% |
| Rolonji972 vs Shaheen | 21–23 | 47.73% |
| Rolonji972 vs Zafina | 16–27 | 37.21% |
| Rolonji972 vs Armor King | 14–26 | 35.00% |
| Rolonji972 vs Claudio | 19–18 | 51.35% |
| Rolonji972 vs Anna | 17–20 | 45.95% |
| Rolonji972 vs Raven | 17–14 | 54.84% |
| Rolonji972 vs Leroy | 19–10 | 65.52% |
| Rolonji972 vs Leo | 12–16 | 42.86% |
| Rolonji972 vs Kuma | 11–14 | 44.00% |
| Rolonji972 vs Miary Zo | 9–12 | 42.86% |
| Rolonji972 vs Panda | 2–7 | 22.22% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.