| Davidmr027 vs Kazuya | 208–156 | 57.14% |
| Davidmr027 vs Bryan | 146–161 | 47.56% |
| Davidmr027 vs Jin | 170–125 | 57.63% |
| Davidmr027 vs Law | 142–136 | 51.08% |
| Davidmr027 vs King | 163–113 | 59.06% |
| Davidmr027 vs Reina | 126–105 | 54.55% |
| Davidmr027 vs Hwoarang | 112–118 | 48.70% |
| Davidmr027 vs Lee | 115–107 | 51.80% |
| Davidmr027 vs Lili | 96–105 | 47.76% |
| Davidmr027 vs Paul | 109–90 | 54.77% |
| Davidmr027 vs Heihachi | 104–76 | 57.78% |
| Davidmr027 vs Steve | 96–79 | 54.86% |
| Davidmr027 vs Dragunov | 96–77 | 55.49% |
| Davidmr027 vs Devil Jin | 88–78 | 53.01% |
| Davidmr027 vs Yoshimitsu | 76–86 | 46.91% |
| Davidmr027 vs Nina | 75–79 | 48.70% |
| Davidmr027 vs Azucena | 60–92 | 39.47% |
| Davidmr027 vs Feng | 79–72 | 52.32% |
| Davidmr027 vs Asuka | 68–75 | 47.55% |
| Davidmr027 vs Lars | 77–63 | 55.00% |
| Davidmr027 vs Leo | 55–69 | 44.35% |
| Davidmr027 vs Fahkumram | 49–70 | 41.18% |
| Davidmr027 vs Xiaoyu | 44–61 | 41.90% |
| Davidmr027 vs Raven | 59–46 | 56.19% |
| Davidmr027 vs Anna | 50–50 | 50.00% |
| Davidmr027 vs Jack-8 | 39–59 | 39.80% |
| Davidmr027 vs Lidia | 41–57 | 41.84% |
| Davidmr027 vs Leroy | 44–52 | 45.83% |
| Davidmr027 vs Victor | 41–52 | 44.09% |
| Davidmr027 vs Eddy | 44–48 | 47.83% |
| Davidmr027 vs Jun | 42–45 | 48.28% |
| Davidmr027 vs Claudio | 35–51 | 40.70% |
| Davidmr027 vs Clive | 37–42 | 46.84% |
| Davidmr027 vs Armor King | 43–35 | 55.13% |
| Davidmr027 vs Alisa | 35–42 | 45.45% |
| Davidmr027 vs Zafina | 24–43 | 35.82% |
| Davidmr027 vs Kuma | 13–27 | 32.50% |
| Davidmr027 vs Panda | 13–20 | 39.39% |
| Davidmr027 vs Shaheen | 12–19 | 38.71% |
| Davidmr027 vs Miary Zo | 6–5 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.